/external/freetype/include/freetype/internal/ |
fttrace.h | 37 FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
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/external/webkit/Source/WebCore/webaudio/ |
AudioParam.h | 80 bool smooth();
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/deprecated/voice/ |
SoundIndicator.java | 139 // We smooth towards the new level
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/external/webp/src/enc/ |
analysis.c | 30 // Smooth the segment map by replacing isolated block by the majority of its 215 const int smooth = (enc->config_->preprocessing & 1); local 216 if (smooth) SmoothSegmentMap(enc);
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/external/chromium/chrome/browser/chromeos/login/ |
wizard_controller_browsertest.cc | 160 // Let update screen smooth time process (time = 0ms). 185 // Let update screen smooth time process (time = 0ms).
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/external/chromium/chrome/common/extensions/docs/static/ |
browserAction.html | 77 such as smooth animation —
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/external/freetype/src/pshinter/ |
pshalgo.h | 121 PSH_POINT_SMOOTH = 2, /* point is smooth */
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/external/libvpx/examples/includes/geshi/geshi/ |
povray.php | 53 'spacing', 'solid', 'smooth', 'slope', 'slice', 'sky', 'size', 'sine_wave',
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/external/llvm/include/llvm/Object/ |
MachOObject.h | 30 /// smooth over rough edges in the Mach-O format or generalize access to object
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/external/mesa3d/src/glsl/ |
glsl_parser.h | 78 SMOOTH = 295,
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glsl_lexer.lpp | 218 smooth KEYWORD(130, 130, SMOOTH);
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glsl_parser_extras.cpp | 262 if (q->flags.q.smooth) 263 printf("smooth ");
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/external/opencv/cvaux/src/ |
cvbgfg_common.cpp | 95 else //Smooth it's edges if it's large enough
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/external/quake/quake/src/WinQuake/ |
in_sun.cpp | 206 // implement low pass filter to smooth motion a bit
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/external/webrtc/src/modules/audio_processing/ns/main/source/ |
ns_core.h | 74 float smooth[HALF_ANAL_BLOCKL]; member in struct:NSinst_t_
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/frameworks/base/docs/html/resources/articles/ |
track-mem.jd | 19 For comparison, a smooth animation needs to draw each frame in 16 to 33 ms. If
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/frameworks/base/media/libeffects/lvm/lib/Bundle/src/ |
LVM_Private.h | 239 LVM_INT16 NoSmoothVolume; /* Enable or disable smooth volume changes*/
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/frameworks/base/media/libeffects/lvm/lib/Reverb/src/ |
LVREV_Private.h | 148 LVM_INT16 AB_Selection; /* Smooth from tap A to B when 1 otherwise B to A */
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/frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/ |
rate_control.h | 71 Int Qdep; /* smooth Q adjustment */
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/frameworks/base/tools/orientationplot/ |
README.txt | 41 less than about 1Hz, then the filtered accelorometer data becomes too smooth
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/packages/apps/Camera/src/com/android/camera/ui/ |
ZoomControl.java | 49 void onZoomStateChanged(int state); // only for smooth zoom
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/sdk/hierarchyviewer2/app/src/com/android/hierarchyviewer/ |
HierarchyViewerApplication.java | 298 mProgressBar = new ProgressBar(mStatusBar, SWT.HORIZONTAL | SWT.INDETERMINATE | SWT.SMOOTH); 406 SashForm mainSash = new SashForm(mTreeViewPanel, SWT.HORIZONTAL | SWT.SMOOTH); 412 SashForm sideSash = new SashForm(mainSash, SWT.VERTICAL | SWT.SMOOTH); 523 SashForm mainSash = new SashForm(mPixelPerfectPanel, SWT.HORIZONTAL | SWT.SMOOTH); [all...] |
/external/jpeg/ |
usage.doc | 158 -smooth N Smooth the input image to eliminate dithering noise. 179 The -smooth option filters the input to eliminate fine-scale noise. This is 320 GIF to JPEG, you should experiment with cjpeg's -quality and -smooth options 321 to get a satisfactory conversion. -smooth 10 or so is often helpful.
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/frameworks/base/opengl/libagl/ |
primitives.cpp | 200 // fog 0x4, light 0x2, smooth 0x1 203 lightTriangleDarkSmooth, // no fog | dark | smooth 205 lightTriangleSmooth, // no fog | light | smooth 207 lightTriangleDarkSmoothFog, // fog | dark | smooth 209 lightTriangleSmoothFog // fog | light | smooth 260 // triangles with an area smaller than 1.0 are not smooth-shaded [all...] |
/external/skia/gpu/src/ |
GrGpuGL.cpp | 1646 bool smooth = useSmoothLines(); local [all...] |