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  /external/freetype/include/freetype/internal/
fttrace.h 37 FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
  /external/webkit/Source/WebCore/webaudio/
AudioParam.h 80 bool smooth();
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/deprecated/voice/
SoundIndicator.java 139 // We smooth towards the new level
  /external/webp/src/enc/
analysis.c 30 // Smooth the segment map by replacing isolated block by the majority of its
215 const int smooth = (enc->config_->preprocessing & 1); local
216 if (smooth) SmoothSegmentMap(enc);
  /external/chromium/chrome/browser/chromeos/login/
wizard_controller_browsertest.cc 160 // Let update screen smooth time process (time = 0ms).
185 // Let update screen smooth time process (time = 0ms).
  /external/chromium/chrome/common/extensions/docs/static/
browserAction.html 77 such as smooth animation —
  /external/freetype/src/pshinter/
pshalgo.h 121 PSH_POINT_SMOOTH = 2, /* point is smooth */
  /external/libvpx/examples/includes/geshi/geshi/
povray.php 53 'spacing', 'solid', 'smooth', 'slope', 'slice', 'sky', 'size', 'sine_wave',
  /external/llvm/include/llvm/Object/
MachOObject.h 30 /// smooth over rough edges in the Mach-O format or generalize access to object
  /external/mesa3d/src/glsl/
glsl_parser.h 78 SMOOTH = 295,
glsl_lexer.lpp 218 smooth KEYWORD(130, 130, SMOOTH);
glsl_parser_extras.cpp 262 if (q->flags.q.smooth)
263 printf("smooth ");
  /external/opencv/cvaux/src/
cvbgfg_common.cpp 95 else //Smooth it's edges if it's large enough
  /external/quake/quake/src/WinQuake/
in_sun.cpp 206 // implement low pass filter to smooth motion a bit
  /external/webrtc/src/modules/audio_processing/ns/main/source/
ns_core.h 74 float smooth[HALF_ANAL_BLOCKL]; member in struct:NSinst_t_
  /frameworks/base/docs/html/resources/articles/
track-mem.jd 19 For comparison, a smooth animation needs to draw each frame in 16 to 33 ms. If
  /frameworks/base/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h 239 LVM_INT16 NoSmoothVolume; /* Enable or disable smooth volume changes*/
  /frameworks/base/media/libeffects/lvm/lib/Reverb/src/
LVREV_Private.h 148 LVM_INT16 AB_Selection; /* Smooth from tap A to B when 1 otherwise B to A */
  /frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/
rate_control.h 71 Int Qdep; /* smooth Q adjustment */
  /frameworks/base/tools/orientationplot/
README.txt 41 less than about 1Hz, then the filtered accelorometer data becomes too smooth
  /packages/apps/Camera/src/com/android/camera/ui/
ZoomControl.java 49 void onZoomStateChanged(int state); // only for smooth zoom
  /sdk/hierarchyviewer2/app/src/com/android/hierarchyviewer/
HierarchyViewerApplication.java 298 mProgressBar = new ProgressBar(mStatusBar, SWT.HORIZONTAL | SWT.INDETERMINATE | SWT.SMOOTH);
406 SashForm mainSash = new SashForm(mTreeViewPanel, SWT.HORIZONTAL | SWT.SMOOTH);
412 SashForm sideSash = new SashForm(mainSash, SWT.VERTICAL | SWT.SMOOTH);
523 SashForm mainSash = new SashForm(mPixelPerfectPanel, SWT.HORIZONTAL | SWT.SMOOTH);
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  /external/jpeg/
usage.doc 158 -smooth N Smooth the input image to eliminate dithering noise.
179 The -smooth option filters the input to eliminate fine-scale noise. This is
320 GIF to JPEG, you should experiment with cjpeg's -quality and -smooth options
321 to get a satisfactory conversion. -smooth 10 or so is often helpful.
  /frameworks/base/opengl/libagl/
primitives.cpp 200 // fog 0x4, light 0x2, smooth 0x1
203 lightTriangleDarkSmooth, // no fog | dark | smooth
205 lightTriangleSmooth, // no fog | light | smooth
207 lightTriangleDarkSmoothFog, // fog | dark | smooth
209 lightTriangleSmoothFog // fog | light | smooth
260 // triangles with an area smaller than 1.0 are not smooth-shaded
    [all...]
  /external/skia/gpu/src/
GrGpuGL.cpp 1646 bool smooth = useSmoothLines(); local
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