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    Searched refs:GL_FRAGMENT_SHADER (Results 26 - 50 of 68) sorted by null

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  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/mesa3d/test/
main.cpp 70 struct gl_shader * fragShader = load_shader(GL_FRAGMENT_SHADER, PATH_PREFIX"fs.frag");
  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 282 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 239 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 464 GL_FRAGMENT_SHADER(0x8B30),
  /external/mesa3d/src/glsl/
glsl_parser_extras.cpp 44 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 162 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 488 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 464 GL_FRAGMENT_SHADER(0x8B30),
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 259 #define GL_FRAGMENT_SHADER 0x8B30
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 259 #define GL_FRAGMENT_SHADER 0x8B30
  /external/mesa3d/include/GLES2/
gl2.h 259 #define GL_FRAGMENT_SHADER 0x8B30
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 259 #define GL_FRAGMENT_SHADER 0x8B30
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
    [all...]
  /frameworks/base/opengl/include/GLES2/
gl2.h 259 #define GL_FRAGMENT_SHADER 0x8B30
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 163 public static final int GL_FRAGMENT_SHADER = 0x8B30;
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 258 #define GL_FRAGMENT_SHADER 0x8B30

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12 3