/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/mesa3d/test/ |
main.cpp | 70 struct gl_shader * fragShader = load_shader(GL_FRAGMENT_SHADER, PATH_PREFIX"fs.frag");
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 282 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/frameworks/media/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 239 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
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/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
RendererUtils.java | 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLEnum.java | 464 GL_FRAGMENT_SHADER(0x8B30),
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/external/mesa3d/src/glsl/ |
glsl_parser_extras.cpp | 44 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
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/external/webkit/Source/WebCore/platform/graphics/android/ |
ShaderProgram.cpp | 162 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 488 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLEnum.java | 464 GL_FRAGMENT_SHADER(0x8B30),
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/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30
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/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30
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/external/mesa3d/include/GLES2/ |
gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
TextureMapperGL.cpp | 133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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/frameworks/base/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); [all...] |
/frameworks/base/opengl/include/GLES2/ |
gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 163 public static final int GL_FRAGMENT_SHADER = 0x8B30; [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 258 #define GL_FRAGMENT_SHADER 0x8B30
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