/frameworks/base/opengl/libs/GLES2_dbg/src/ |
caller.cpp | 115 static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) 120 static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()), 126 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) 131 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) 136 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) 141 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()) 213 static_cast<GLuint>(cmd.arg0())); 255 static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data()) [all...] |
/development/tools/emulator/opengl/tests/ut_renderer/ |
RendererContext.cpp | 49 void RendererContext::setTex2DBind(GLuint texture) 54 GLuint RendererContext::getTex2DBind()
|
/external/webkit/Source/WebCore/platform/graphics/android/ |
MediaTexture.h | 64 GLuint textureId; 76 Vector<GLuint> m_unusedTextures;
|
/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 57 GLuint name; 64 mutable GLuint tid;
|
/external/skia/bench/ |
BenchGpuTimer_gl.cpp | 58 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGenQueriesProc) (GLsizei n, GLuint *ids); 59 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLBeginQueryProc) (GLenum target, GLuint id); 61 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLDeleteQueriesProc) (GLsizei n, const GLuint *ids); 62 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGetQueryObjectivProc) (GLuint id, GLenum pname, GLint *params); 63 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGetQueryObjectui64vProc) (GLuint id, GLenum pname, BenchGLuint64 *params);
|
/frameworks/base/libs/hwui/ |
Layer.h | 126 inline void setFbo(GLuint fbo) { 130 inline GLuint getFbo() { 134 inline GLuint* getTexturePointer() { 138 inline GLuint getTexture() { 242 GLuint fbo;
|
/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 101 GLuint LoadShader(GLenum type,const char *shaderSrc) 103 GLuint shader; 155 void dumpUniforms(GLuint program) 176 GLuint vertexShader; 177 GLuint fragmentShader; 178 GLuint programObject; 226 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program) 300 GLuint ui32Vbo = 0; // Vertex buffer object handle 301 GLuint ui32IndexVbo; 302 GLuint ui32Texture [all...] |
/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES11.spec | 1 void glBindBuffer ( GLenum target, GLuint buffer ) 8 void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) 10 void glGenBuffers ( GLsizei n, GLuint *buffers ) 28 GLboolean glIsBuffer ( GLuint buffer ) 30 GLboolean glIsTexture ( GLuint texture )
|
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ 153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); 155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); 172 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name){ 177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); 186 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer){ 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ 205 GLuint globalFrameBufferName = framebuffer [all...] |
GLESv2Validate.h | 35 static bool arrayIndex(GLEScontext * ctx,GLuint index);
|
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 66 typedef void (APIENTRY* glAttachShaderType) (GLuint, GLuint); 67 typedef void (APIENTRY* glBindAttribLocationType) (GLuint, GLuint, const char*); 68 typedef void (APIENTRY* glBindBufferType) (GLenum, GLuint); 69 typedef void (APIENTRY* glBindFramebufferType) (GLenum, GLuint); 70 typedef void (APIENTRY* glBindRenderbufferType) (GLenum, GLuint); 78 typedef void (APIENTRY* glCompileShaderType) (GLuint); 79 typedef GLuint (APIENTRY* glCreateProgramType) (); 80 typedef GLuint (APIENTRY* glCreateShaderType) (GLenum) [all...] |
/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
gles.cpp | 256 void glBindBuffer(GLenum target, GLuint buffer) 261 void glBindTexture(GLenum target, GLuint texture) 356 void glDeleteBuffers(GLsizei n, const GLuint *buffers) 361 void glDeleteTextures(GLsizei n, const GLuint *textures) 456 void glGenBuffers(GLsizei n, GLuint *buffers) 461 void glGenTextures(GLsizei n, GLuint *textures) 526 GLboolean glIsBuffer(GLuint buffer) 536 GLboolean glIsTexture(GLuint texture) 691 void glStencilFunc(GLenum func, GLint ref, GLuint mask) 696 void glStencilMask(GLuint mask [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Program.h | 59 Program(ResourceManager *manager, GLuint handle); 70 void bindAttributeLocation(GLuint index, const char *name); 71 GLuint getAttributeLocation(const char *name); 111 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); 113 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 117 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 224 const GLuint mHandle;
|
Renderbuffer.cpp | 21 Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id) 249 GLuint Colorbuffer::getRedSize() const 262 GLuint Colorbuffer::getGreenSize() const 275 GLuint Colorbuffer::getBlueSize() const 288 GLuint Colorbuffer::getAlphaSize() const 376 GLuint DepthStencilbuffer::getDepthSize() const 389 GLuint DepthStencilbuffer::getStencilSize() const
|
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
IndexDataManager.cpp | 20 enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) }; 60 memcpy(output, input, count * sizeof(GLuint)); 70 void computeRange(const IndexType *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex) 82 void computeRange(GLenum type, const void *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex) 90 computeRange(static_cast<const GLuint*>(indices), count, minIndex, maxIndex); 111 case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break; 200 case GL_UNSIGNED_INT: return sizeof(GLuint);
|
/development/tools/emulator/opengl/system/GLESv2_enc/ |
GL2EncoderUtils.cpp | 34 GLenum uniformType(void * self, GLuint program, GLint location)
|
/frameworks/base/services/surfaceflinger/ |
LayerScreenshot.h | 34 GLuint mTextureName;
|
SurfaceTextureLayer.h | 38 SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
|
/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 98 void GLClientState::setBufferObject(int location, GLuint id) 245 GLuint unit = texture - GL_TEXTURE0; 291 const GLuint* id = (const GLuint*)pid; 296 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, 333 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, 337 const GLuint MAX_TEXTURES = 0xFFFFFFFFu; 339 GLuint newAlloc; 371 GLuint GLClientState::getBoundTexture(GLenum target) const 383 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
GLESpointer.cpp | 59 GLuint GLESpointer::getBufferName() const { 95 void GLESpointer::setBuffer(GLint size,GLenum type,GLsizei stride,GLESbuffer* buf,GLuint bufferName,int offset,bool normalize) {
|
/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 113 GLuint program = glCreateProgram(); 140 GLuint gProgram; 141 GLuint gvPositionHandle;
|
/external/mesa3d/src/mesa/main/ |
compiler.h | 255 static INLINE GLuint CPU_TO_LE32(GLuint x) 428 static GLuint mask = DEFAULT_X86_FPU; \ 435 static GLuint mask = FAST_X86_FPU; \ 483 static GLuint mask = DEFAULT_X86_FPU;\ 489 static GLuint mask = FAST_X86_FPU;\
|
/external/quake/quake/src/QW/client/ |
glquake.h | 51 typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, 53 typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); 54 typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); 55 typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); 56 typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); 57 typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
|
/frameworks/base/opengl/libagl/ |
TextureObjectManager.cpp | 254 sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name) 271 sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name) 283 sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name) 305 void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens) 310 const GLuint t(*tokens++); 317 sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
|
/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { 34 GLuint shader = glCreateShader(shaderType); 65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 76 GLuint program = glCreateProgram();
|