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    Searched refs:GLuint (Results 126 - 150 of 275) sorted by null

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  /frameworks/base/opengl/libs/GLES2_dbg/src/
caller.cpp 115 static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
120 static_cast<GLuint>(cmd.arg0()), static_cast<GLuint>(cmd.arg1()),
126 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
131 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
136 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
141 static_cast<GLenum>(cmd.arg0()), static_cast<GLuint>(cmd.arg1())
213 static_cast<GLuint>(cmd.arg0()));
255 static_cast<GLsizei>(cmd.arg0()), reinterpret_cast<GLuint*>(const_cast<char *>(cmd.data().data())
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  /development/tools/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 49 void RendererContext::setTex2DBind(GLuint texture)
54 GLuint RendererContext::getTex2DBind()
  /external/webkit/Source/WebCore/platform/graphics/android/
MediaTexture.h 64 GLuint textureId;
76 Vector<GLuint> m_unusedTextures;
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 57 GLuint name;
64 mutable GLuint tid;
  /external/skia/bench/
BenchGpuTimer_gl.cpp 58 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGenQueriesProc) (GLsizei n, GLuint *ids);
59 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLBeginQueryProc) (GLenum target, GLuint id);
61 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLDeleteQueriesProc) (GLsizei n, const GLuint *ids);
62 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGetQueryObjectivProc) (GLuint id, GLenum pname, GLint *params);
63 typedef void (BENCH_GL_FUNCTION_TYPE *BenchGLGetQueryObjectui64vProc) (GLuint id, GLenum pname, BenchGLuint64 *params);
  /frameworks/base/libs/hwui/
Layer.h 126 inline void setFbo(GLuint fbo) {
130 inline GLuint getFbo() {
134 inline GLuint* getTexturePointer() {
138 inline GLuint getTexture() {
242 GLuint fbo;
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 101 GLuint LoadShader(GLenum type,const char *shaderSrc)
103 GLuint shader;
155 void dumpUniforms(GLuint program)
176 GLuint vertexShader;
177 GLuint fragmentShader;
178 GLuint programObject;
226 void Draw(EGLDisplay display,EGLSurface surface,int width,int height,GLuint program)
300 GLuint ui32Vbo = 0; // Vertex buffer object handle
301 GLuint ui32IndexVbo;
302 GLuint ui32Texture
    [all...]
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES11.spec 1 void glBindBuffer ( GLenum target, GLuint buffer )
8 void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
10 void glGenBuffers ( GLsizei n, GLuint *buffers )
28 GLboolean glIsBuffer ( GLuint buffer )
30 GLboolean glIsTexture ( GLuint texture )
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){
153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program);
155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader);
172 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name){
177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program);
186 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer){
201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){
205 GLuint globalFrameBufferName = framebuffer
    [all...]
GLESv2Validate.h 35 static bool arrayIndex(GLEScontext * ctx,GLuint index);
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 66 typedef void (APIENTRY* glAttachShaderType) (GLuint, GLuint);
67 typedef void (APIENTRY* glBindAttribLocationType) (GLuint, GLuint, const char*);
68 typedef void (APIENTRY* glBindBufferType) (GLenum, GLuint);
69 typedef void (APIENTRY* glBindFramebufferType) (GLenum, GLuint);
70 typedef void (APIENTRY* glBindRenderbufferType) (GLenum, GLuint);
78 typedef void (APIENTRY* glCompileShaderType) (GLuint);
79 typedef GLuint (APIENTRY* glCreateProgramType) ();
80 typedef GLuint (APIENTRY* glCreateShaderType) (GLenum)
    [all...]
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles.cpp 256 void glBindBuffer(GLenum target, GLuint buffer)
261 void glBindTexture(GLenum target, GLuint texture)
356 void glDeleteBuffers(GLsizei n, const GLuint *buffers)
361 void glDeleteTextures(GLsizei n, const GLuint *textures)
456 void glGenBuffers(GLsizei n, GLuint *buffers)
461 void glGenTextures(GLsizei n, GLuint *textures)
526 GLboolean glIsBuffer(GLuint buffer)
536 GLboolean glIsTexture(GLuint texture)
691 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
696 void glStencilMask(GLuint mask
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.h 59 Program(ResourceManager *manager, GLuint handle);
70 void bindAttributeLocation(GLuint index, const char *name);
71 GLuint getAttributeLocation(const char *name);
111 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
113 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
117 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
224 const GLuint mHandle;
Renderbuffer.cpp 21 Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id)
249 GLuint Colorbuffer::getRedSize() const
262 GLuint Colorbuffer::getGreenSize() const
275 GLuint Colorbuffer::getBlueSize() const
288 GLuint Colorbuffer::getAlphaSize() const
376 GLuint DepthStencilbuffer::getDepthSize() const
389 GLuint DepthStencilbuffer::getStencilSize() const
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp 20 enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
60 memcpy(output, input, count * sizeof(GLuint));
70 void computeRange(const IndexType *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
82 void computeRange(GLenum type, const void *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
90 computeRange(static_cast<const GLuint*>(indices), count, minIndex, maxIndex);
111 case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
200 case GL_UNSIGNED_INT: return sizeof(GLuint);
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2EncoderUtils.cpp 34 GLenum uniformType(void * self, GLuint program, GLint location)
  /frameworks/base/services/surfaceflinger/
LayerScreenshot.h 34 GLuint mTextureName;
SurfaceTextureLayer.h 38 SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 98 void GLClientState::setBufferObject(int location, GLuint id)
245 GLuint unit = texture - GL_TEXTURE0;
291 const GLuint* id = (const GLuint*)pid;
296 GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
333 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
337 const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
339 GLuint newAlloc;
371 GLuint GLClientState::getBoundTexture(GLenum target) const
383 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures
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  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLESpointer.cpp 59 GLuint GLESpointer::getBufferName() const {
95 void GLESpointer::setBuffer(GLint size,GLenum type,GLsizei stride,GLESbuffer* buf,GLuint bufferName,int offset,bool normalize) {
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
113 GLuint program = glCreateProgram();
140 GLuint gProgram;
141 GLuint gvPositionHandle;
  /external/mesa3d/src/mesa/main/
compiler.h 255 static INLINE GLuint CPU_TO_LE32(GLuint x)
428 static GLuint mask = DEFAULT_X86_FPU; \
435 static GLuint mask = FAST_X86_FPU; \
483 static GLuint mask = DEFAULT_X86_FPU;\
489 static GLuint mask = FAST_X86_FPU;\
  /external/quake/quake/src/QW/client/
glquake.h 51 typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
53 typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
54 typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
55 typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
56 typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
57 typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
  /frameworks/base/opengl/libagl/
TextureObjectManager.cpp 254 sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name)
271 sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name)
283 sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name)
305 void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens)
310 const GLuint t(*tokens++);
317 sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
34 GLuint shader = glCreateShader(shaderType);
65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
76 GLuint program = glCreateProgram();

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