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  /frameworks/base/core/java/android/server/
BluetoothAdapterStateMachine.java 31 import com.android.internal.util.State;
59 * (PowerOff) <----- initial state
86 // Message(what) to report a event that the state machine need to respond to
94 // Event indicates the powered state has changed
104 // state change intent so that we will not broadcast the intent again in
105 // other state
127 // this is the BluetoothAdapter state that reported externally
165 private class PowerOff extends State {
185 // We will continue turn the BT on all the way to the BluetoothOn state
204 // We will continue turn the BT on all the way to the BluetoothOn state
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  /frameworks/base/services/surfaceflinger/
LayerBase.cpp 98 // drawing state & current state are identical
194 const Layer::State& front(drawingState());
195 const Layer::State& temp(currentState());
200 Layer::State& editTemp(currentState());
228 const Layer::State& s(drawingState());
314 const State& s(drawingState());
369 // reset GL state
416 const State& s(drawingState());
473 const Layer::State& s(drawingState())
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SurfaceFlinger.h 170 virtual void setTransactionState(const Vector<ComposerState>& state,
268 struct State {
269 State() {
343 State mCurrentState;
368 State mDrawingState;
  /packages/apps/Phone/src/com/android/phone/
PhoneInterfaceManager.java 153 // GSM: End the call as per the Phone state
256 Phone.State state = mPhone.getState(); local
257 if (state != Phone.State.OFFHOOK && state != Phone.State.RINGING) {
316 // Show the in-call screen without specifying the initial dialpad state.
321 // The variation of showCallScreen() that specifies the initial dialpad state.
329 * End a call based on call state
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InCallTouchUi.java 188 // // this option depends entirely on what the current call state is.
231 * Updates the visibility and/or state of our UI elements, based on
232 * the current state of the phone.
240 Phone.State state = cm.getState(); // IDLE, RINGING, or OFFHOOK local
241 if (DBG) log("updateState: current state = " + state);
247 final Call.State fgCallState = cm.getActiveFgCallState();
253 // DISCONNECTED state.
254 if ((ringingCall.getState() != Call.State.IDLE
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CallCard.java 54 * cards, each representing the state of a current "call" (ie. an active call,
79 // "Call state" widgets
107 // Track the state for the photo.
131 // create a new object to track the state for the photo.
187 * Updates the state of all UI elements on the CallCard, based on the
188 * current state of the phone.
193 // Update the onscreen UI based on the current state of the phone.
195 Phone.State state = cm.getState(); // IDLE, RINGING, or OFFHOOK local
201 updateCallInfoLayout(state);
361 Call.State state = call.getState(); local
616 final Call.State state = call.getState(); local
772 Call.State state = call.getState(); local
1220 Call.State state = call.getState(); local
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  /external/v8/src/
frames.cc 114 // Compute the state of the calling frame before restoring
116 // frame code that computes the caller state to access the top
118 StackFrame::State state; local
119 StackFrame::Type type = frame_->GetCallerState(&state);
127 frame_ = SingletonFor(type, &state);
138 StackFrame::State state; local
139 StackFrame::Type type = frame_->GetCallerState(&state);
140 frame_ = SingletonFor(type, &state);
145 StackFrame::State state; local
313 StackFrame::State state; local
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  /external/mesa3d/docs/OLD/
MESA_packed_depth_stencil.spec 203 Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
219 New State
  /frameworks/base/core/java/android/widget/
AppSecurityPermissions.java 57 private enum State {
84 private State mCurrentState;
484 mCurrentState = State.NO_PERMS;
486 mCurrentState = (mNormalMap.size() > 0) ? State.BOTH : State.DANGEROUS_ONLY;
488 mCurrentState = State.NORMAL_ONLY;
  /frameworks/base/core/tests/bandwidthtests/src/com/android/bandwidthtest/util/
ConnectionUtil.java 32 import android.net.NetworkInfo.State;
76 // Verify connectivity state
187 if (mWifiNetworkInfo.getState() == State.CONNECTED) {
250 Log.v(LOG_TAG, "Initialize network state for " + networkType + ": " +
255 public void recordNetworkState(int networkType, State networkState) {
256 // deposit a network state
257 Log.v(LOG_TAG, "record network state for network " + networkType +
258 ", state is " + networkState);
263 * Set the state transition criteria
270 public void setStateTransitionCriteria(int networkType, State initState
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  /frameworks/base/voip/java/android/net/sip/
SipAudioCall.java 223 * back immediately on the current state
240 int state = getState(); local
241 switch (state) {
242 case SipSession.State.READY_TO_CALL:
245 case SipSession.State.INCOMING_CALL:
248 case SipSession.State.OUTGOING_CALL:
251 case SipSession.State.OUTGOING_CALL_RING_BACK:
328 * Gets the state of the {@link SipSession} that carries this call.
329 * The value returned must be one of the states in {@link SipSession.State}.
331 * @return the session state
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  /frameworks/base/telephony/java/android/telephony/
TelephonyManager.java 42 * a listener to receive notification of telephony state changes.
94 * Broadcast intent action indicating that the call state (cellular)
98 * The {@link #EXTRA_STATE} extra indicates the new call state.
99 * If the new state is RINGING, a second extra
109 * Instead, use {@link #getCallState} to synchronously query the current call state.
121 * for a String containing the new call state.
137 public static final String EXTRA_STATE_IDLE = Phone.State.IDLE.toString();
143 public static final String EXTRA_STATE_RINGING = Phone.State.RINGING.toString();
149 public static final String EXTRA_STATE_OFFHOOK = Phone.State.OFFHOOK.toString();
154 * Only valid when the new call state is RINGING
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  /frameworks/media/libvideoeditor/vss/inc/
M4VSS3GPP_InternalTypes.h 63 * @brief Main state machine of the VSS 3GPP edit operation.
94 /**< Special Read/Write mode used after BEGIN_CUT state. The frame
95 * is already coded as I frame in BEGIN_CUT state; so skip it. */
145 * @brief Main state machine of the VSS audio mixing operation.
163 * @brief Main state machine of the VSS picture extraction.
388 * @brief enum to keep track of the encoder state
525 M4VSS3GPP_EditState State; /**< VSS internal state */
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  /system/media/wilhelm/tools/permute/
permute.c 53 /** Global state during the split phase */
62 } State;
79 static unsigned split(State *s, unsigned frameStart, unsigned frameLength, unsigned segmentBudget)
213 State s;
  /external/chromium/chrome/browser/chromeos/
audio_handler.cc 173 AudioMixer::State mixer_state = mixer_->GetState();
network_state_notifier_browsertest.cc 31 // Initialize network state notifier.
50 state_ = state_details->state();
60 NetworkStateDetails::State state_;
  /external/chromium/third_party/libjingle/source/talk/base/
httpbase.h 78 enum State {
102 // HttpBase - Provides a state machine for implementing HTTP-based components.
  /external/chromium/third_party/libjingle/source/talk/session/tunnel/
tunnelsessionclient.h 167 virtual void OnSessionState(BaseSession* session, BaseSession::State state);
  /external/chromium/webkit/glue/
webaccessibility.h 130 // A state bitmask is formed by shifting 1 to the left by each state,
133 enum State {
215 uint32 state; member in struct:webkit_glue::WebAccessibility
  /external/libnfc-nxp/src/
phFriNfc_SmtCrdFmt.h 319 /**< \internal The state of the operation. */
320 uint8_t State;
322 /**< \internal Stores the card state Ex: Blank/Formatted etc. */
361 * \copydoc page_reg Resets the component instance to the initial state and initializes the
474 * when an I/O operation has finished. The internal state machine decides
479 * The function call scheme is according to \ref grp_interact. No State reset is performed during
485 * the state machine of this function like a regular return value of an internally
  /external/mesa3d/docs/
MESA_shader_debug.spec 103 Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
246 New State
250 New Implementation Dependent State
  /external/oprofile/events/mips/r12000/
events 32 event:0x1c counters:0,1,2,3 um:zero minimum:500 name:STATE_OF_SCACHE_INTERVENTION_HIT : State of external intervention hit in secondary cache
33 event:0x1d counters:0,1,2,3 um:zero minimum:500 name:STATE_OF_EXTERNAL_INVALIDATION_HIT : State of external invalidation hits in secondary cache
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_phyuv.c 132 overlay->hwdata->State = OVERLAY_STATE_UNINIT;
272 overlay->hwdata->State = OVERLAY_STATE_ACTIVE;
350 if (overlay->hwdata->State == OVERLAY_STATE_UNINIT)
488 overlay->hwdata->State = OVERLAY_STATE_UNINIT;
  /external/skia/src/views/
SkWidgets.cpp 181 void SkButtonWidget::setButtonState(State state)
183 if (fState != state)
185 fState = state;
201 this->setButtonState((State)index);
216 static const char* computeAnimatorState(int enabled, int focused, SkButtonWidget::State state)
220 if (state == SkButtonWidget::kOn_State)
271 evt.setString("prime-state", computeAnimatorState(this->isEnabled(), this->hasFocus(), this->getButtonState()));
314 State state = kOff_State local
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  /external/srec/tools/thirdparty/OpenFst/fst/lib/
vector-fst.h 34 // State definition. This does not manage the Fst properties.
35 template <class State>
36 class VectorFstBaseImpl : public FstImpl<typename State::Arc> {
38 typedef typename State::Arc Arc;
62 states_.push_back(new State);
66 StateId AddState(State *state) {
67 states_.push_back(state);
127 State *GetState(StateId s) { return states_[s]; }
129 const State *GetState(StateId s) const { return states_[s];
233 VectorState<A> *state = GetState(s); local
361 VectorState<A> *state = impl->GetState(s); local
430 const VectorState<A> *state = GetState(s); local
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