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  /system/core/init/
init.c 465 node = list_head(&act->commands);
466 if (!node || list_empty(&act->commands))
478 if (node == &act->commands)
486 return (list_tail(&act->commands) == &cmd->clist);
  /system/extras/bugmailer/src/com/android/commands/sendbug/
SendBug.java 16 package com.android.commands.sendbug;
  /system/netd/
BandwidthController.h 109 int runCommands(int numCommands, const char *commands[], RunCmdErrHandling cmdErrHandling);
  /bionic/libc/tools/
bionic_utils.py 3 import sys, os, commands, string namespace
100 # p4 commands are issued
131 status, version = commands.getstatusoutput( "uname -r" ) # get Linux kernel version
  /external/webkit/Tools/Scripts/webkitpy/tool/commands/
download.py 37 from webkitpy.tool.commands.abstractsequencedcommand import AbstractSequencedCommand
38 from webkitpy.tool.commands.stepsequence import StepSequence
  /packages/providers/ContactsProvider/tests/src/com/android/providers/contacts/
LegacyContactImporterTest.java 94 String[] commands = data.split(";\r|;\n|;\r\n"); local
95 for (String command : commands) {
  /external/bluetooth/bluez/lib/bluetooth/
hci_lib.h 74 int hci_read_local_commands(int dd, uint8_t *commands, int to);
155 char *hci_commandstostr(uint8_t *commands, char *pref, int width);
  /external/qemu/android/
console.c 19 * you can telnet to the console, then use commands like 'help' or others to dynamically
57 #include "android/protocol/ui-commands-api.h"
58 #include "android/protocol/core-commands-impl.h"
59 #include "android/protocol/ui-commands-proxy.h"
356 find_command( char* input, CommandDef commands, char* *pend, char* *pargs )
369 for (nn = 0; commands[nn].names != NULL; nn++)
371 const char* name = commands[nn].names;
387 return &commands[nn];
413 control_write( client, "\r\navailable sub-commands:\r\n" );
426 CommandDef commands = main_commands local
    [all...]
  /external/chromium/chrome/browser/resources/bookmark_manager/js/
main.js 894 // Commands
904 // Disable almost all commands at startup.
905 var commands = document.querySelectorAll('command');
906 for (var i = 0, command; command = commands[i]; i++) {
915 * commands.
989 // We can always execute the import-menu and export-menu commands.
1042 // Update canExecute for the commands when the list is the active element.
    [all...]
  /cts/libs/vogar-expect/src/vogar/
ExpectationStore.java 35 import vogar.commands.Command;
  /cts/libs/vogar-expect/src/vogar/commands/
Command.java 17 package vogar.commands;
262 * This must be a <strong>local</strong> directory; Commands run on
  /external/chromium/chrome/browser/resources/
wrench_menu.js 71 * EditMenuItem which has Copy and Paste commands inside.
162 * Activate zoom plus and full screen commands.
  /external/chromium/chrome/browser/sessions/
base_session_service.cc 20 STLDeleteElements(&commands);
128 // Backend took ownership of commands.
tab_restore_service.cc 58 // Identifier for commands written to file.
64 // followed by any number of kCommandUpdateTabNavigation commands (1 per
78 // Number of entries (not commands) before we clobber the file and write
285 // Schedule a command, otherwise if there are no pending commands Save does
529 // Start the save timer, when it fires we'll generate the commands.
730 std::vector<SessionCommand*>& commands = request->commands;
731 // Iterate through the commands populating entries and id_to_entry.
740 for (std::vector<SessionCommand*>::const_iterator i = commands.begin();
741 i != commands.end(); ++i)
    [all...]
  /external/quake/quake/src/QW/client/
gl_model.h 315 int commands; // gl command list with embedded s/t member in struct:__anon10402
  /external/quake/quake/src/WinQuake/
gl_model.h 311 int commands; // gl command list with embedded s/t member in struct:__anon10765
  /external/webkit/Source/WebKit2/UIProcess/API/mac/
PageClientImpl.mm 242 bool PageClientImpl::interpretKeyEvent(const NativeWebKeyboardEvent& event, Vector<WebCore::KeypressCommand>& commands)
244 return [m_wkView _interpretKeyEvent:event.nativeEvent() savingCommandsTo:commands];
WKView.mm 107 Vector<KeypressCommand>* commands;
418 // Editing commands
696 // Next, handle editor commands. Start by returning YES for anything that is not an editor command.
714 // But returning NO here would be worse; that would make keyboard commands such as command-C fail.
    [all...]
  /frameworks/base/cmds/ime/src/com/android/commands/ime/
Ime.java 17 package com.android.commands.ime;
  /frameworks/base/opengl/tools/glgen/
gen 94 echo Please evaluate the following commands:
  /ndk/build/core/
setup-toolchain.mk 89 # Default build commands, can be overriden by the toolchain's setup script
90 include $(BUILD_SYSTEM)/default-build-commands.mk
  /ndk/sources/host-tools/make-3.81/
build_w32.bat 37 cl.exe /nologo /MT /W4 /GX /Zi /YX /Od /I . /I glob /I w32/include /D _DEBUG /D WINDOWS32 /D WIN32 /D _CONSOLE /D HAVE_CONFIG_H /FR.\WinDebug/ /Fp.\WinDebug/%make%.pch /Fo.\WinDebug/ /Fd.\WinDebug/%make%.pdb /c commands.c
38 echo WinDebug\commands.obj >>link.dbg
91 rem link.exe kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib w32\subproc\windebug\subproc.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes /PDB:.\WinDebug/%make%.pdb /DEBUG /MACHINE:I386 /OUT:.\WinDebug/%make%.exe .\WinDebug/variable.obj .\WinDebug/rule.obj .\WinDebug/remote-stub.obj .\WinDebug/commands.obj .\WinDebug/file.obj .\WinDebug/getloadavg.obj .\WinDebug/default.obj .\WinDebug/signame.obj .\WinDebug/expand.obj .\WinDebug/dir.obj .\WinDebug/main.obj .\WinDebug/getopt1.obj .\WinDebug/job.obj .\WinDebug/read.obj .\WinDebug/version.obj .\WinDebug/getopt.obj .\WinDebug/arscan.obj .\WinDebug/remake.obj .\WinDebug/hash.obj .\WinDebug/strcache.obj .\WinDebug/misc.obj .\WinDebug/ar.obj .\WinDebug/function.obj .\WinDebug/vpath.obj .\WinDebug/implicit.obj .\WinDebug/dirent.obj .\WinDebug/glob.obj .\WinDebug/fnmatch.obj .\WinDebug/pathstuff.obj
104 cl.exe /nologo /MT /W4 /GX /YX /O2 /I . /I glob /I w32/include /D NDEBUG /D WINDOWS32 /D WIN32 /D _CONSOLE /D HAVE_CONFIG_H /FR.\WinRel/ /Fp.\WinRel/%make%.pch /Fo.\WinRel/ /c commands.c
105 echo WinRel\commands.obj >>link.rel
158 rem link.exe kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib w32\subproc\winrel\subproc.lib /NOLOGO /SUBSYSTEM:console /INCREMENTAL:no /PDB:.\WinRel/%make%.pdb /MACHINE:I386 /OUT:.\WinRel/%make%.exe .\WinRel/variable.obj .\WinRel/rule.obj .\WinRel/remote-stub.obj .\WinRel/commands.obj .\WinRel/file.obj .\WinRel/getloadavg.obj .\WinRel/default.obj .\WinRel/signame.obj .\WinRel/expand.obj .\WinRel/dir.obj .\WinRel/main.obj .\WinRel/getopt1.obj .\WinRel/job.obj .\WinRel/read.obj .\WinRel/version.obj .\WinRel/getopt.obj .\WinRel/arscan.obj .\WinRel/remake.obj .\WinRel/misc.obj .\WinRel/hash.obj .\WinRel/strcache.obj .\WinRel/ar.obj .\WinRel/function.obj .\WinRel/vpath.obj .\WinRel/implicit.obj .\WinRel/dirent.obj .\WinRel/glob.obj .\WinRel/fnmatch.obj .\WinRel/pathstuff.obj
170 gcc -mthreads -Wall -gstabs+ -ggdb3 -O2 -I. -I./glob -I./w32/include -DWINDOWS32 -DHAVE_CONFIG_H -c commands.c
195 gcc -mthreads -gstabs+ -ggdb3 -o gnumake.exe variable.o rule.o remote-stub.o commands.o file.o getloadavg.o default.o signame.o expand.o dir.o main.o getopt1.o job.o read.o version.o getopt.o arscan.o remake.o misc.o hash.o strcache.o ar.o function.o vpath.o implicit.o glob.o fnmatch.o pathstuff.o w32_misc.o sub_proc.o w32err.o -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
  /cts/tests/SignatureTest/
Android.mk 44 # These shell commands allow us to get around the package.mk check for
  /external/llvm/utils/vim/
llvm.vim 77 " Syntax-highlight dejagnu test commands.
  /external/mesa3d/docs/OLD/
MESA_program_debug.spec 52 From within the callback, the user may issue Get* commands to
92 functions and no other GL commands. It could be difficult to
190 From within the callback function, only the following GL commands

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