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  /frameworks/base/include/surfaceflinger/
Surface.h 65 status_t setLayer(int32_t layer);
69 status_t show(int32_t layer = -1);
SurfaceComposerClient.h 139 status_t show(SurfaceID id, int32_t layer = -1);
144 status_t setLayer(SurfaceID id, int32_t layer);
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp 80 // from the mask layer.
135 // This set of flags help us defer which properties of the layer have been
216 // We need to notify the client (ie. the layer compositor) when the animation actually starts.
219 // We notify WebCore of a layer changed asynchronously; otherwise we end up calling flushChanges too often.
546 // Now we have enough information to determine if the layer is facing backwards.
578 // transform relative to the root layer and the desired transform for this item relative to the root layer.
592 if (GraphicsLayerQtImpl* layer= toGraphicsLayerQtImpl(*it))
593 layer->updateTransform();
735 // We can't paint here, because we don't know if the mask layer itself is ready... we'll hav
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  /external/webkit/Source/WebKit/mac/WebView/
WebFullScreenController.mm 309 [[[window animationView] layer] setOpacity:0];
403 // Flip the background layer's coordinate system.
407 // screen coordinates (bottom/left) to layer coordinates (top/left):
419 if (!shouldAnimate || !_renderer || !_renderer->layer()->isComposited()) {
426 // width and height equal to the size of the screen, and anchor the layer
441 // tell the renderer's layer to sync it's compositing state:
442 GraphicsLayer* rendererGraphics = _renderer->layer()->backing()->graphicsLayer();
450 // Create a transformation matrix that will transform the renderer layer such that
454 // 1. Apply a scale tranform to shrink the apparent size of the layer to the original
456 // 2. Apply a translation transform to move the shrunk layer into the same screen positio
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  /external/webkit/Source/WebCore/platform/graphics/ca/
GraphicsLayerCA.h 46 // The width and height of a single tile in a tiled layer. Should be large enough to
65 virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
66 virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
145 virtual void platformCALayerLayerDidDisplay(PlatformLayer* layer) { return layerDidDisplay(layer); }
308 ChildrenChanged = 1 << 2, // also used for content layer, and preserves-3d, and size if tiling changes?
339 RefPtr<PlatformCALayer> m_layer; // The main layer
340 RefPtr<PlatformCALayer> m_structuralLayer; // A layer used for structural reasons, like preserves-3d or replica-flattening. Is the parent of m_layer.
341 RefPtr<PlatformCALayer> m_contentsLayer; // A layer used for inner content, like image and video
  /external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp 558 CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(rect.width(), rect.height()), 0); local
559 CGContextRef layerContext = CGLayerGetContext(layer);
572 CGContextDrawLayerAtPoint(context, CGPointMake(rect.x(), rect.y()), layer);
573 CGLayerRelease(layer);
618 CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(layerWidth, layerHeight), 0); local
619 CGContextRef layerContext = CGLayerGetContext(layer);
622 // Compensate for the line width, otherwise the layer's top-left corner would be
624 // the layer on the left and top sides.
637 CGContextDrawLayerAtPoint(context, CGPointMake(destinationX, destinationY), layer);
638 CGLayerRelease(layer);
675 CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(rect.width(), rect.height()), 0); local
1009 CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(layerWidth, layerHeight), 0); local
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  /frameworks/base/libs/hwui/
Caches.h 101 Vector<Layer*> mLayerGarbage;
143 * Can be used to delete a layer from a non EGL thread.
145 void deleteLayerDeferred(Layer* layer);
  /frameworks/base/services/jni/
com_android_server_InputWindowHandle.cpp 51 jfieldID layer; member in struct:android::__anon15660
146 mInfo->layer = env->GetIntField(obj,
147 gInputWindowHandleClassInfo.layer);
283 GET_FIELD_ID(gInputWindowHandleClassInfo.layer, clazz,
284 "layer", "I");
  /external/webkit/Source/WebCore/platform/graphics/android/
ImageTexture.cpp 166 // a list of the clients layer, etc.)
233 void ImageTexture::drawGL(LayerAndroid* layer)
235 if (!layer)
242 m_layer = layer;
GLWebViewState.h 148 // defer updates to the background layer, giving the foreground time to render
179 void setBaseLayer(BaseLayerAndroid* layer, const SkRegion& inval, bool showVisualIndicator,
190 // dimensions of the current base layer
  /external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.cpp 127 // then we do not need to allocate a texture via the layer renderer. Instead
160 void VideoLayerChromium::pushPropertiesTo(CCLayerImpl* layer)
162 LayerChromium::pushPropertiesTo(layer);
164 CCVideoLayerImpl* videoLayer = static_cast<CCVideoLayerImpl*>(layer);
  /external/webkit/Source/WebKit/android/nav/
FindCanvas.cpp 257 void FindCanvas::drawLayers(LayerAndroid* layer) {
259 SkPicture* picture = layer->picture();
261 setLayerId(layer->uniqueId());
264 for (int i = 0; i < layer->countChildren(); i++)
265 drawLayers(layer->getChild(i));
498 LOGD("%s region=%p pict=%p layer=%d", __FUNCTION__,
563 void FindOnPage::draw(SkCanvas* canvas, LayerAndroid* layer, IntRect* inval) {
570 int layerId = layer->uniqueId();
CachedFrame.h 79 void add(CachedLayer& layer) { mCachedLayers.append(layer); }
127 const CachedLayer* layer(const CachedNode* ) const;
  /external/skia/src/core/
SkCanvas.cpp 35 static void inc_layer() { ++gLayerCounter; printf("----- inc layer %d\n", gLayerCounter); }
36 static void dec_layer() { --gLayerCounter; printf("----- dec layer %d\n", gLayerCounter); }
69 these are used (assuming we're not on a layer) we rebuild these cache
601 DeviceCM* layer = fMCRec->fTopLayer; local
603 if (NULL == layer->fNext) { // only one layer
604 layer->updateMC(totalMatrix, totalClip, fClipStack, NULL);
606 layer->updateExternalMatrix(fExternalMatrix,
613 layer->updateMC(totalMatrix, clip, fClipStack, &clip);
615 layer->updateExternalMatrix(fExternalMatrix
742 DeviceCM* layer = SkNEW_ARGS(DeviceCM, (device, ir.fLeft, ir.fTop, paint)); local
779 DeviceCM* layer = fMCRec->fLayer; \/\/ may be null local
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  /external/webkit/Source/WebCore/platform/graphics/ca/win/
PlatformCALayerWinInternal.cpp 40 // The width and height of a single tile in a tiled layer. Should be large enough to
51 // Tiled layers are placed in a child layer that is always the first child of the TiledLayer
79 // smaller than the layer bounds (e.g. tiled layers)
88 // FIXME: ideally we'd avoid calling -setNeedsDisplay on a layer that is a plain color,
226 // Exclude the tile parent layer.
246 void PlatformCALayerWinInternal::insertSublayer(PlatformCALayer* layer, size_t index)
250 // Add 1 to account for the tile parent layer
254 layer->removeFromSuperlayer();
255 CACFLayerInsertSublayer(owner()->platformLayer(), layer->platformLayer(), index);
265 // Subtract 1 to account for the tile parent layer
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  /external/webkit/Source/WebKit/android/WebCoreSupport/
ChromeClientAndroid.cpp 89 void ChromeClientAndroid::attachRootGraphicsLayer(WebCore::Frame*, WebCore::GraphicsLayer* layer)
91 // frame is not used in Android as we should only get root graphics layer for the main frame
92 m_rootGraphicsLayer = layer;
93 if (!layer)
611 LayerAndroid* layer = videoElement->platformLayer(); local
612 if (!layer)
619 core->enterFullscreenForVideoLayer(layer->uniqueId(), url);
  /external/webkit/Source/WebKit2/WebProcess/FullScreen/mac/
WebFullScreenManagerMac.mm 132 void WebFullScreenManagerMac::setRootFullScreenLayer(WebCore::GraphicsLayer* layer)
134 if (m_fullScreenRootLayer == layer)
136 m_fullScreenRootLayer = layer;
153 m_rootLayer->setName("Full screen root layer");
188 // Create a transformation matrix that will transform the renderer layer such that
215 // Disable implicit animations and set the layer's transformation matrix to its final state.
237 // Create a transformation matrix that will transform the renderer layer such that
267 // Disable implicit animations and set the layer's transformation matrix to its final state.
  /frameworks/base/core/java/android/webkit/
HTML5VideoViewProxy.java 95 // By using the baseLayer and the current video Layer ID, we can
96 // identify the exact layer on the UI thread to use the SurfaceTexture.
104 // When we found the Video layer, then we set the Surface Texture to it.
106 public static void setBaseLayer(int layer) {
111 mBaseLayer = layer;
117 if (layer != 0 && surfTexture != null && currentVideoLayerId != -1) {
122 layer, currentVideoLayerId, textureName,
138 // by telling the layer not readyToUseSurfTex.
532 // call, we tell this Proxy to call the native to update the layer tree
533 // for the Video Layer's surface texture inf
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  /frameworks/base/services/input/
SpriteController.cpp 291 int32_t surfaceLayer = mOverlayLayer + update.state.layer;
296 LOGE("Error %d setting sprite surface layer.", status);
444 void SpriteController::SpriteImpl::setLayer(int32_t layer) {
447 if (mLocked.state.layer != layer) {
448 mLocked.state.layer = layer;
  /external/webkit/Source/WebCore/rendering/
RenderWidget.cpp 143 layer()->clearClipRects();
182 if (hasLayer() && layer()->isComposited())
183 layer()->backing()->updateAfterWidgetResize();
295 // When painting widgets into compositing layers, tx and ty are relative to the enclosing compositing layer,
RenderInline.cpp     [all...]
  /external/webkit/Source/WebKit2/WebProcess/WebPage/win/
WebPageWin.cpp 375 RenderLayer* layer = renderView->layer(); local
376 if (!layer)
380 layer->hitTest(request, result);
  /frameworks/base/libs/gui/
Surface.cpp 94 status_t SurfaceControl::setLayer(int32_t layer) {
98 return client->setLayer(mToken, layer);
118 status_t SurfaceControl::show(int32_t layer) {
122 return client->show(mToken, layer);
  /frameworks/base/media/libstagefright/
avc_utils.cpp 513 unsigned layer = (header >> 17) & 3; local
515 if (layer == 0x00) {
544 if (layer == 3) {
545 // layer I
572 // layer II or III
591 bitrate = (layer == 2 /* L2 */)
  /frameworks/base/media/libstagefright/codecs/m4v_h263/enc/include/
cvei.h 145 /** Specifies whether base only (iNumLayer = 1) or base + enhancement layer
150 base layer and iFrameWidth[1] is for enhanced layer. */
154 base layer and iFrameHeight[1] is for enhanced layer. */
158 layer and iBitRate[1] is for base+enhanced layer.*/
162 base layer and iFrameRate[1] is for base+enhanced layer. */
300 /** The number of layer encoded, 0 for base, 1 for enhanced. *
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