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Searched
full:audio_obj
(Results
1 - 2
of
2
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/audio/baudio/
SDL_beaudio.h
33
BSoundPlayer *
audio_obj
;
member in struct:SDL_PrivateAudioData
37
#define
audio_obj
(_this->hidden->
audio_obj
)
macro
SDL_beaudio.cc
143
if (
audio_obj
) {
144
audio_obj
->Stop();
145
delete
audio_obj
;
146
audio_obj
= NULL;
210
audio_obj
= new BSoundPlayer(&format, "SDL Audio", FillSound,
214
if (
audio_obj
->Start() == B_NO_ERROR ) {
215
audio_obj
->SetHasData(true);
Completed in 193 milliseconds