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Searched
full:binormalindex
(Results
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/development/tools/a3dconvert/
ColladaGeometry.cpp
211
domUint
binormalIndex
= colladaIndexList[indexToRemap*mMultiIndexOffset + mNormalOffset];
212
binormX = (*mBinormalFloats)[
binormalIndex
* mBinormalsStride + 0];
213
binormY = (*mBinormalFloats)[
binormalIndex
* mBinormalsStride + 1];
214
binormZ = (*mBinormalFloats)[
binormalIndex
* mBinormalsStride + 2];
Completed in 1643 milliseconds