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  /development/tools/a3dconvert/
ColladaGeometry.cpp 211 domUint binormalIndex = colladaIndexList[indexToRemap*mMultiIndexOffset + mNormalOffset];
212 binormX = (*mBinormalFloats)[binormalIndex * mBinormalsStride + 0];
213 binormY = (*mBinormalFloats)[binormalIndex * mBinormalsStride + 1];
214 binormZ = (*mBinormalFloats)[binormalIndex * mBinormalsStride + 2];

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