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  /frameworks/base/opengl/libagl/
fp.h 55 inline GLfloat clampToZerof(GLfloat) CONST;
166 GLfloat clampToZerof(GLfloat v) {
matrix.cpp 893 zNear = clampToZerof(zNear > 1 ? 1 : zNear);
894 zFar = clampToZerof(zFar > 1 ? 1 : zFar);

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