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  /frameworks/base/opengl/libagl/
light.cpp 93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
94 c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE;
209 if (c->lighting.colorMaterial.enable) {
244 // if colorMaterial is enabled, we get the color from the vertex
245 if (!c->lighting.colorMaterial.enable) {
state.cpp 161 c->lighting.colorMaterial.enable = enabled;