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Searched
full:colormaterial
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/opengl/libagl/
light.cpp
93
c->lighting.
colorMaterial
.face = GL_FRONT_AND_BACK;
94
c->lighting.
colorMaterial
.mode = GL_AMBIENT_AND_DIFFUSE;
209
if (c->lighting.
colorMaterial
.enable) {
244
// if
colorMaterial
is enabled, we get the color from the vertex
245
if (!c->lighting.
colorMaterial
.enable) {
state.cpp
161
c->lighting.
colorMaterial
.enable = enabled;