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    Searched full:context_id (Results 1 - 10 of 10) sorted by null

  /system/media/mca/filterfw/native/core/
gl_env.cpp 272 bool GLEnv::SwitchToContextId(int context_id) {
273 const EGLContext* context = FindOrNull(contexts_, context_id);
275 if (context_id_ != context_id) {
276 context_id_ = context_id;
284 void GLEnv::ReleaseContextId(int context_id) {
285 if (context_id > 0) {
286 const EGLContext* context = FindOrNull(contexts_, context_id);
288 contexts_.erase(context_id);
289 if (context_id_ == context_id && IsActive())
gl_env.h 142 bool SwitchToContextId(int context_id);
147 void ReleaseContextId(int context_id);
  /frameworks/base/opengl/libs/GLES2_dbg/test/
test_server.cpp 80 EXPECT_EQ(msg.context_id(), read.context_id());
123 EXPECT_EQ(reinterpret_cast<int>(dbg), read.context_id());
187 EXPECT_EQ(contextId, read.context_id());
193 EXPECT_EQ(contextId, read.context_id());
  /frameworks/base/opengl/libs/GLES2_dbg/
generate_debugger_message_proto.py 67 required int32 context_id = 1; // GL context id
  /frameworks/base/opengl/libs/GLES2_dbg/src/
debugger_message.pb.cpp 636 // required int32 context_id = 1;
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debugger_message.pb.h 561 // required int32 context_id = 1;
565 inline ::google::protobuf::int32 context_id() const;
788 inline ::google::protobuf::int32 Message::context_id() const { function in class:com::android::glesv2debugger::Message
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server.cpp 175 assert(msg.has_context_id() && msg.context_id() != 0);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
DebuggerMessage.java 574 // required int32 context_id = 1;
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
DebuggerMessage.java 574 // required int32 context_id = 1;
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  /device/moto/stingray/ril/
libmoto_lte_ril.so 

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