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  /external/mesa3d/src/pixelflinger2/
pixelflinger2.cpp 32 static void DepthRangef(GGLInterface * iface, GLclampf zNear, GLclampf zFar)
191 iface->DepthRangef = DepthRangef;
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 171 void (* DepthRangef)(GGLInterface_t * iface, GLclampf zNear, GLclampf zFar);
  /frameworks/base/opengl/libagl/
matrix.cpp 891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c)
1097 depthRangef(zNear, zFar, c);
1103 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);
  /external/mesa3d/test/
main.cpp 178 ggl->DepthRangef(ggl, 0.0f, 1.0f);
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.idl 503 // FIXME: this differs from the current WebGL spec (depthRangef)
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