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  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/lib/
libGLESv2.so 
  /development/ndk/platforms/android-5/arch-arm/symbols/
libGLESv2.so.functions.txt 71 glGetActiveUniform
  /development/ndk/platforms/android-9/arch-x86/symbols/
libGLESv2.so.functions.txt 91 glGetActiveUniform
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 157 FUNCTION_TABLE_ENTRY(glGetActiveUniform);
254 #define glGetActiveUniform LOOKUP_GL_FUNCTION(glGetActiveUniform)
OpenGLShims.cpp 123 ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success);
  /external/mesa3d/docs/
relnotes-7.4.html 50 <li>glGetActiveUniform() returned wrong size for some array types
relnotes-7.0.3.html 41 <li>glGetActiveUniform returned incorrect sizes (bug 13751)
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.def 58 glGetActiveUniform @56
  /development/tools/emulator/opengl/system/GLESv2_enc/
gl2.attrib 90 #void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
91 glGetActiveUniform
gl2.in 56 GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
  /frameworks/base/opengl/libs/GLES2/
gl2_api.in 166 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
167 CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
  /frameworks/base/opengl/libs/GLES2_dbg/
gl2_api_annotated.in 166 void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar:GLstring:in name) {
167 CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
  /frameworks/base/libs/rs/driver/
rsdShaderCache.cpp 205 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  /system/media/mca/filterfw/native/core/
shader_program.cpp 391 glGetActiveUniform(program_, i, buffer_size, NULL, &capacity, &type, &name[0]);
718 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
769 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
844 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL);
    [all...]
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 165 glGetActiveUniform(program, i,
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 281 void (GL_APIENTRY *GLDispatch::glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*) = NULL;
519 LOAD_GL_FUNC(glGetActiveUniform);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 246 static void (GL_APIENTRY *glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/
libGL.so 
libGL.so.1 

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