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  /external/mesa3d/src/mesa/main/
shaderobj.c 35 hieralloc_free(shader);
  /external/mesa3d/src/glsl/
glsl_symbol_table.h 57 * easier to just hieralloc_free 'ctx' (or any of its ancestors). */
70 * hieralloc_free in that case. Here, C++ will have already called the
75 hieralloc_free(table);
glsl_symbol_table.cpp 30 * easier to just hieralloc_free 'ctx' (or any of its ancestors). */
39 * hieralloc_free in that case. Here, C++ will have already called the
44 hieralloc_free(table);
66 //hieralloc_free(mem_ctx); parent context free will free this
list.h 84 * easier to just hieralloc_free 'ctx' (or any of its ancestors). */
96 * hieralloc_free in that case. */
99 hieralloc_free(node);
293 * easier to just hieralloc_free 'ctx' (or any of its ancestors). */
305 * hieralloc_free in that case. */
308 hieralloc_free(node);
main.cpp 106 hieralloc_free(shader->InfoLog);
113 hieralloc_free(state);
glsl_compiler.cpp 207 hieralloc_free(shader->InfoLog);
214 hieralloc_free(state);
291 hieralloc_free(whole_program->_LinkedShaders[i]);
293 hieralloc_free(whole_program);
ir_variable_refcount.h 63 hieralloc_free(this->mem_ctx);