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Searched
full:lightmap
(Results
1 - 18
of
18
) sorted by null
/external/quake/quake/src/QW/client/
r_light.c
152
byte *
lightmap
;
local
212
lightmap
= surf->samples;
214
if (
lightmap
)
217
lightmap
+= dt * ((surf->extents[0]>>4)+1) + ds;
223
r += *
lightmap
* scale;
224
lightmap
+= ((surf->extents[0]>>4)+1) *
gl_rsurf.c
53
// the
lightmap
texture data needs to be kept in
143
byte *
lightmap
;
local
153
lightmap
= surf->samples;
168
if (
lightmap
)
175
blocklights[i] +=
lightmap
[i] * scale;
176
lightmap
+= size; // skip to next
lightmap
220
Sys_Error ("Bad
lightmap
format");
394
// underwater warped with
lightmap
442
// Binds
lightmap
to texenv
[
all
...]
gl_rlight.c
278
byte *
lightmap
;
local
340
lightmap
= surf->samples;
342
if (
lightmap
)
345
lightmap
+= dt * ((surf->extents[0]>>4)+1) + ds;
351
r += *
lightmap
* scale;
352
lightmap
+= ((surf->extents[0]>>4)+1) *
r_surf.c
137
byte *
lightmap
;
local
147
lightmap
= surf->samples;
162
if (
lightmap
)
168
blocklights[i] +=
lightmap
[i] * scale;
169
lightmap
+= size; // skip to next
lightmap
gl_model.h
141
int light_s, light_t; // gl
lightmap
coordinates
154
int cached_light[MAXLIGHTMAPS]; // values currently used in
lightmap
bspfile.h
165
#define TEX_SPECIAL 1 // sky or slime, no
lightmap
or 256 subdivision
d_iface.h
197
// adjust for
lightmap
levels for dynamic lighting
glquake2.h
101
// adjust for
lightmap
levels for dynamic lighting
glquake.h
147
// adjust for
lightmap
levels for dynamic lighting
/external/quake/quake/src/WinQuake/
r_light.cpp
152
byte *
lightmap
;
local
212
lightmap
= surf->samples;
214
if (
lightmap
)
217
lightmap
+= dt * ((surf->extents[0]>>4)+1) + ds;
223
r += *
lightmap
* scale;
224
lightmap
+= ((surf->extents[0]>>4)+1) *
gl_rsurf.cpp
53
// the
lightmap
texture data needs to be kept in
143
byte *
lightmap
;
local
154
lightmap
= surf->samples;
169
if (
lightmap
)
176
blocklights[i] +=
lightmap
[i] * scale;
177
lightmap
+= size; // skip to next
lightmap
221
Sys_Error ("Bad
lightmap
format");
390
// underwater warped with
lightmap
439
// Binds
lightmap
to texenv
[
all
...]
gl_rlight.cpp
281
byte *
lightmap
;
local
343
lightmap
= surf->samples;
345
if (
lightmap
)
348
lightmap
+= dt * ((surf->extents[0]>>4)+1) + ds;
354
r += *
lightmap
* scale;
355
lightmap
+= ((surf->extents[0]>>4)+1) *
r_surf.cpp
154
byte *
lightmap
;
local
164
lightmap
= surf->samples;
179
if (
lightmap
)
185
blocklights[i] +=
lightmap
[i] * scale;
186
lightmap
+= size; // skip to next
lightmap
gl_model.h
137
int light_s, light_t; // gl
lightmap
coordinates
150
int cached_light[MAXLIGHTMAPS]; // values currently used in
lightmap
d_iface.h
198
// adjust for
lightmap
levels for dynamic lighting
bspfile.h
178
#define TEX_SPECIAL 1 // sky or slime, no
lightmap
or 256 subdivision
glquake.h
136
// adjust for
lightmap
levels for dynamic lighting
/external/quake/quake/src/QW/
qwchangelog.txt
56
- new
lightmap
code (requires new opengl32.dll miniport)
Completed in 2522 milliseconds