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  /external/quake/quake/src/QW/client/
r_light.c 152 byte *lightmap; local
212 lightmap = surf->samples;
214 if (lightmap)
217 lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
223 r += *lightmap * scale;
224 lightmap += ((surf->extents[0]>>4)+1) *
gl_rsurf.c 53 // the lightmap texture data needs to be kept in
143 byte *lightmap; local
153 lightmap = surf->samples;
168 if (lightmap)
175 blocklights[i] += lightmap[i] * scale;
176 lightmap += size; // skip to next lightmap
220 Sys_Error ("Bad lightmap format");
394 // underwater warped with lightmap
442 // Binds lightmap to texenv
    [all...]
gl_rlight.c 278 byte *lightmap; local
340 lightmap = surf->samples;
342 if (lightmap)
345 lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
351 r += *lightmap * scale;
352 lightmap += ((surf->extents[0]>>4)+1) *
r_surf.c 137 byte *lightmap; local
147 lightmap = surf->samples;
162 if (lightmap)
168 blocklights[i] += lightmap[i] * scale;
169 lightmap += size; // skip to next lightmap
gl_model.h 141 int light_s, light_t; // gl lightmap coordinates
154 int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
bspfile.h 165 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
d_iface.h 197 // adjust for lightmap levels for dynamic lighting
glquake2.h 101 // adjust for lightmap levels for dynamic lighting
glquake.h 147 // adjust for lightmap levels for dynamic lighting
  /external/quake/quake/src/WinQuake/
r_light.cpp 152 byte *lightmap; local
212 lightmap = surf->samples;
214 if (lightmap)
217 lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
223 r += *lightmap * scale;
224 lightmap += ((surf->extents[0]>>4)+1) *
gl_rsurf.cpp 53 // the lightmap texture data needs to be kept in
143 byte *lightmap; local
154 lightmap = surf->samples;
169 if (lightmap)
176 blocklights[i] += lightmap[i] * scale;
177 lightmap += size; // skip to next lightmap
221 Sys_Error ("Bad lightmap format");
390 // underwater warped with lightmap
439 // Binds lightmap to texenv
    [all...]
gl_rlight.cpp 281 byte *lightmap; local
343 lightmap = surf->samples;
345 if (lightmap)
348 lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
354 r += *lightmap * scale;
355 lightmap += ((surf->extents[0]>>4)+1) *
r_surf.cpp 154 byte *lightmap; local
164 lightmap = surf->samples;
179 if (lightmap)
185 blocklights[i] += lightmap[i] * scale;
186 lightmap += size; // skip to next lightmap
gl_model.h 137 int light_s, light_t; // gl lightmap coordinates
150 int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
d_iface.h 198 // adjust for lightmap levels for dynamic lighting
bspfile.h 178 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
glquake.h 136 // adjust for lightmap levels for dynamic lighting
  /external/quake/quake/src/QW/
qwchangelog.txt 56 - new lightmap code (requires new opengl32.dll miniport)

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