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Searched
full:lightmaps
(Results
1 - 13
of
13
) sorted by null
/external/quake/quake/src/QW/client/
gl_rsurf.c
55
byte
lightmaps
[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
variable
135
Combine and scale multiple
lightmaps
into the 8.8 format in blocklights
167
// add all the
lightmaps
452
lightmaps
+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
554
lightmaps
+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
729
// gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmaps
+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
732
// gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmaps
+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
735
lightmaps
+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
795
{ // warp texture, no
lightmaps
804
{ // warp texture, no
lightmaps
[
all
...]
docs.txt
98
"spawn" sends all dynamically changing state (fullclient updates,
lightmaps
, frags)
r_light.c
189
continue; // no
lightmaps
r_surf.c
129
Combine and scale multiple
lightmaps
into the 8.8 format in blocklights
161
// add all the
lightmaps
gl_rlight.c
317
continue; // no
lightmaps
/external/quake/quake/src/WinQuake/
gl_rsurf.cpp
55
byte
lightmaps
[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
variable
135
Combine and scale multiple
lightmaps
into the 8.8 format in blocklights
168
// add all the
lightmaps
449
lightmaps
+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
576
lightmaps
+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
801
// gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmaps
+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
804
// gl_lightmap_format, GL_UNSIGNED_BYTE,
lightmaps
+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
807
lightmaps
+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
865
{ // warp texture, no
lightmaps
874
{ // warp texture, no
lightmaps
[
all
...]
r_light.cpp
189
continue; // no
lightmaps
glqnotes.txt
96
and the second for the
lightmaps
that are blended on the textures. On some
r_surf.cpp
146
Combine and scale multiple
lightmaps
into the 8.8 format in blocklights
178
// add all the
lightmaps
gl_rlight.cpp
320
continue; // no
lightmaps
/external/quake/quake/src/QW/
qwchangelog.txt
60
- Using TexSubImage2D to upload partial
lightmaps
(GL)
qwrlnote.txt
110
(world textures for one pass,
lightmaps
for the second). You need a card
178
- Using TexSubImage2D to upload partial
lightmaps
(GL)
/external/quake/quake/src/WinQuake/kit/
README.TXT
96
and the second for the
lightmaps
that are blended on the textures. On some
Completed in 274 milliseconds