/development/pdk/docs/porting/ |
lights.jd | 1 page.title=Lights 11 <li><a href="#androidLightsBuildingDriver">Building a Lights Library</a></li> 18 <code>hardware/libhardware/include/hardware/lights.h</code>. 21 The types of logical lights currently supported by Android include: 32 <a name="androidLightsBuildingDriver"></a><h3>Building a Lights Library</h3> 33 <p> To implement a Lights driver, create a shared library that implements the interface defined in <code>lights.h</code>. You must name your shared library 44 <p class="note"><strong>Note</strong>: This document relies on some Doxygen-generated content that appears in an iFrame below. To return to the Doxygen default content for this page, <a href="lights.html">click here</a>.</p>
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porting_toc.cs | 49 <li><a href="<?cs var:toroot ?>porting/lights.html">Lights</a></li>
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/frameworks/base/services/jni/ |
com_android_server_LightsService.cpp | 26 #include <hardware/lights.h> 48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices 73 devices->lights[LIGHT_INDEX_BACKLIGHT] 75 devices->lights[LIGHT_INDEX_KEYBOARD] 77 devices->lights[LIGHT_INDEX_BUTTONS] 79 devices->lights[LIGHT_INDEX_BATTERY] 81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] 83 devices->lights[LIGHT_INDEX_ATTENTION] 85 devices->lights[LIGHT_INDEX_BLUETOOTH] 87 devices->lights[LIGHT_INDEX_WIFI [all...] |
/device/moto/stingray/liblights/ |
Android.mk | 22 LOCAL_SRC_FILES := lights.c 31 LOCAL_MODULE := lights.stingray
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lights.c | 17 #define LOG_TAG "lights" 35 #include <hardware/lights.h> 222 /** Close the lights device */ 236 /** Open a new instance of a lights device using name */ 275 * The lights Module 282 .name = "Nvidia lights Module",
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/device/samsung/crespo/liblight/ |
Android.mk | 22 LOCAL_SRC_FILES := lights.c 29 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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lights.c | 17 #define LOG_TAG "lights" 26 #include <hardware/lights.h> 126 .name = "lights Module",
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/device/samsung/tuna/liblight/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 27 LOCAL_MODULE := lights.tuna
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lights.c | 17 #define LOG_TAG "lights" 26 #include <hardware/lights.h> 219 .name = "lights Module",
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/hardware/msm7k/liblights/ |
Android.mk | 21 LOCAL_SRC_FILES := lights.c 28 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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lights.c | 19 #define LOG_TAG "lights" 33 #include <hardware/lights.h> 344 /** Close the lights device */ 361 /** Open a new instance of a lights device using name */ 411 * The lights Module 418 .name = "QCT MSM7K lights Module",
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/development/tools/emulator/system/lights/ |
lights_qemu.c | 15 * This implements a lights hardware library for the Android emulator. 17 * placed into /system/lib/hw/lights.goldfish.so 26 #define LOG_TAG "Lights" 41 #include <hardware/lights.h> 67 /* Get Lights service. */ 145 /** Close the lights device */ 158 /** Open a new instance of a lights device using name */ 203 * The emulator lights Module 210 .name = "Goldfish lights Module",
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Android.mk | 24 LOCAL_MODULE := lights.goldfish
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/hardware/libhardware/include/hardware/ |
lights.h | 31 #define LIGHTS_HARDWARE_MODULE_ID "lights" 34 * These light IDs correspond to logical lights, not physical. 47 * These lights aren't currently supported by the higher 87 * Not all lights must support all parameters. If you 125 * Set the provided lights to the provided values.
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dcaps.h | 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DCAPS.H | 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
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/external/mesa3d/docs/ |
perf.html | 52 No spot lights are used (all GL_SPOT_CUTOFFs are 180.0) 53 No local lights are used (all position W's are 0.0)
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/development/samples/GlobalTime/src/com/android/globaltime/ |
PointCloud.java | 23 * to draw city lights on the night side of the earth.
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/external/iptables/extensions/ |
libxt_LED.man | 2 lights, to blink or illuminate them when certain packets pass through the
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/external/kernel-headers/original/linux/ |
kd.h | 28 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */ 95 #define KDGKBLED 0x4B64 /* get led flags (not lights) */ 96 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
kd.h | 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */ 94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */ 95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
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/frameworks/base/opengl/libagl/ |
light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; 69 c->lighting.lights[i].position.z = 0x10000; 70 c->lighting.lights[i].spotDir.z = -0x10000; 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); 72 c->lighting.lights[i].attenuation[0] = 0x10000; 74 init_white(c->lighting.lights[0].diffuse); 75 init_white(c->lighting.lights[0].specular); 223 light_t& l = c->lighting.lights[i]; 251 light_t& l = c->lighting.lights[i]; 323 light_t& l = c->lighting.lights[i] [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/view/ |
DragAndDropDemo.java | 54 // is properly notified about the ongoing drag, and lights up
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