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  /development/pdk/docs/porting/
lights.jd 1 page.title=Lights
11 <li><a href="#androidLightsBuildingDriver">Building a Lights Library</a></li>
18 <code>hardware/libhardware/include/hardware/lights.h</code>.
21 The types of logical lights currently supported by Android include:
32 <a name="androidLightsBuildingDriver"></a><h3>Building a Lights Library</h3>
33 <p> To implement a Lights driver, create a shared library that implements the interface defined in <code>lights.h</code>. You must name your shared library
44 <p class="note"><strong>Note</strong>: This document relies on some Doxygen-generated content that appears in an iFrame below. To return to the Doxygen default content for this page, <a href="lights.html">click here</a>.</p>
porting_toc.cs 49 <li><a href="<?cs var:toroot ?>porting/lights.html">Lights</a></li>
  /frameworks/base/services/jni/
com_android_server_LightsService.cpp 26 #include <hardware/lights.h>
48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices
73 devices->lights[LIGHT_INDEX_BACKLIGHT]
75 devices->lights[LIGHT_INDEX_KEYBOARD]
77 devices->lights[LIGHT_INDEX_BUTTONS]
79 devices->lights[LIGHT_INDEX_BATTERY]
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS]
83 devices->lights[LIGHT_INDEX_ATTENTION]
85 devices->lights[LIGHT_INDEX_BLUETOOTH]
87 devices->lights[LIGHT_INDEX_WIFI
    [all...]
  /device/moto/stingray/liblights/
Android.mk 22 LOCAL_SRC_FILES := lights.c
31 LOCAL_MODULE := lights.stingray
lights.c 17 #define LOG_TAG "lights"
35 #include <hardware/lights.h>
222 /** Close the lights device */
236 /** Open a new instance of a lights device using name */
275 * The lights Module
282 .name = "Nvidia lights Module",
  /device/samsung/crespo/liblight/
Android.mk 22 LOCAL_SRC_FILES := lights.c
29 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
lights.c 17 #define LOG_TAG "lights"
26 #include <hardware/lights.h>
126 .name = "lights Module",
  /device/samsung/tuna/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
27 LOCAL_MODULE := lights.tuna
lights.c 17 #define LOG_TAG "lights"
26 #include <hardware/lights.h>
219 .name = "lights Module",
  /hardware/msm7k/liblights/
Android.mk 21 LOCAL_SRC_FILES := lights.c
28 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
lights.c 19 #define LOG_TAG "lights"
33 #include <hardware/lights.h>
344 /** Close the lights device */
361 /** Open a new instance of a lights device using name */
411 * The lights Module
418 .name = "QCT MSM7K lights Module",
  /development/tools/emulator/system/lights/
lights_qemu.c 15 * This implements a lights hardware library for the Android emulator.
17 * placed into /system/lib/hw/lights.goldfish.so
26 #define LOG_TAG "Lights"
41 #include <hardware/lights.h>
67 /* Get Lights service. */
145 /** Close the lights device */
158 /** Open a new instance of a lights device using name */
203 * The emulator lights Module
210 .name = "Goldfish lights Module",
Android.mk 24 LOCAL_MODULE := lights.goldfish
  /hardware/libhardware/include/hardware/
lights.h 31 #define LIGHTS_HARDWARE_MODULE_ID "lights"
34 * These light IDs correspond to logical lights, not physical.
47 * These lights aren't currently supported by the higher
87 * Not all lights must support all parameters. If you
125 * Set the provided lights to the provided values.
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dcaps.h 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DCAPS.H 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
  /external/mesa3d/docs/
perf.html 52 No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
53 No local lights are used (all position W's are 0.0)
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /development/samples/GlobalTime/src/com/android/globaltime/
PointCloud.java 23 * to draw city lights on the night side of the earth.
  /external/iptables/extensions/
libxt_LED.man 2 lights, to blink or illuminate them when certain packets pass through the
  /external/kernel-headers/original/linux/
kd.h 28 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */
95 #define KDGKBLED 0x4B64 /* get led flags (not lights) */
96 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
kd.h 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */
94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */
95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
  /frameworks/base/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
69 c->lighting.lights[i].position.z = 0x10000;
70 c->lighting.lights[i].spotDir.z = -0x10000;
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
72 c->lighting.lights[i].attenuation[0] = 0x10000;
74 init_white(c->lighting.lights[0].diffuse);
75 init_white(c->lighting.lights[0].specular);
223 light_t& l = c->lighting.lights[i];
251 light_t& l = c->lighting.lights[i];
323 light_t& l = c->lighting.lights[i]
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/view/
DragAndDropDemo.java 54 // is properly notified about the ongoing drag, and lights up

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