/external/llvm/test/CodeGen/Thumb2/ |
frameless2.ll | 3 %struct.noise3 = type { [3 x [17 x i32]] } 6 define void @vorbis_encode_noisebias_setup(i8* nocapture %vi.0.7.val, double %s, i32 %block, i32* nocapture %suppress, %struct.noise3* nocapture %in, %struct.noiseguard* nocapture %guard, double %userbias) nounwind {
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/external/quake/quake/src/QW/progs/ |
doors.qc | 227 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
232 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
237 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
245 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
250 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
255 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
431 self.noise3 = "doors/medtry.wav";
438 self.noise3 = "doors/runetry.wav";
445 self.noise3 = "doors/basetry.wav";
624 sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); [all...] |
progdefs.h | 137 string_t noise3;
member in struct:__anon10565
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defs.qc | 209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
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/external/quake/quake/src/WinQuake/ |
progdefs.q1 | 140 string_t noise3;
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progdefs.q2 | 149 string_t noise3;
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/external/mesa3d/src/glsl/builtins/ir/ |
noise3 | 1 ((function noise3
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/external/mesa3d/src/glsl/builtins/profiles/ |
110.frag | 356 vec3 noise3(float x); 357 vec3 noise3(vec2 x); 358 vec3 noise3(vec3 x); 359 vec3 noise3(vec4 x);
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110.vert | 343 vec3 noise3(float x); 344 vec3 noise3(vec2 x); 345 vec3 noise3(vec3 x); 346 vec3 noise3(vec4 x);
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120.frag | 388 vec3 noise3(float x); 389 vec3 noise3(vec2 x); 390 vec3 noise3(vec3 x); 391 vec3 noise3(vec4 x);
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120.vert | 375 vec3 noise3(float x); 376 vec3 noise3(vec2 x); 377 vec3 noise3(vec3 x); 378 vec3 noise3(vec4 x);
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130.frag | [all...] |
130.vert | [all...] |
/external/quake/quake/src/QW/server/ |
progdefs.h | 156 string_t noise3; member in struct:__anon10613
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/external/libvpx/examples/includes/geshi/geshi/ |
glsl.php | 93 'noise1', 'noise2', 'noise3', 'noise4'
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
Initialize.cpp | 326 //s.append(TString("vec3 noise3(float x);")); 327 //s.append(TString("vec3 noise3(vec2 x);")); 328 //s.append(TString("vec3 noise3(vec3 x);")); 329 //s.append(TString("vec3 noise3(vec4 x);"));
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/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/ |
MagicSmokeRS.java | 301 loadBitmap(R.drawable.noise3, 2, "Tnoise3", alphamul, lowcol, highcol);
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/external/mesa3d/src/glsl/ |
builtin_function.cpp | [all...] |