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  /frameworks/base/include/gui/
ISurfaceTexture.h 49 // requestBuffer requests a new buffer for the given index. The server (i.e.
54 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
65 // should call requestBuffer to assign a new buffer to that slot. The client
69 // expected to call requestBuffer immediately.
77 // via requestBuffer. In addition, a timestamp must be provided by the
SurfaceTextureClient.h 112 // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a
SurfaceTexture.h 81 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
334 // call requestBuffer() when told to do so. Technically this is not
370 // for a slot when requestBuffer is called with that slot's index.
  /frameworks/base/include/media/stagefright/
SurfaceMediaSource.h 88 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
242 // call requestBuffer() when told to do so. Technically this is not
255 // for a slot when requestBuffer is called with that slot's index.
  /frameworks/base/libs/gui/
ISurfaceTexture.cpp 57 virtual status_t requestBuffer(int bufferIdx, sp<GraphicBuffer>* buf) {
233 int result = requestBuffer(bufferIdx, &buffer);
SurfaceTexture.cpp 259 status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
260 ST_LOGV("requestBuffer: slot=%d", slot);
263 ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
267 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
    [all...]
SurfaceTextureClient.cpp 156 result = mSurfaceTexture->requestBuffer(buf, &gbuf);
158 LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 152 status_t SurfaceMediaSource::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
153 LOGV("SurfaceMediaSource::requestBuffer");
156 LOGE("requestBuffer: slot index out of range [0, %d]: %d",
  /frameworks/base/services/camera/tests/CameraServiceTest/
CameraServiceTest.cpp 313 virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage);
351 sp<GraphicBuffer> MSurface::requestBuffer(int bufferIdx, int usage) {

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