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Searched
full:s_gl
(Results
1 - 8
of
8
) sorted by null
/development/tools/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.cpp
21
GLDispatch
s_gl
;
variable
46
s_gl
.glAlphaFunc = (glAlphaFunc_t) s_gles_lib->findSymbol("glAlphaFunc");
47
s_gl
.glClearColor = (glClearColor_t) s_gles_lib->findSymbol("glClearColor");
48
s_gl
.glClearDepthf = (glClearDepthf_t) s_gles_lib->findSymbol("glClearDepthf");
49
s_gl
.glClipPlanef = (glClipPlanef_t) s_gles_lib->findSymbol("glClipPlanef");
50
s_gl
.glColor4f = (glColor4f_t) s_gles_lib->findSymbol("glColor4f");
51
s_gl
.glDepthRangef = (glDepthRangef_t) s_gles_lib->findSymbol("glDepthRangef");
52
s_gl
.glFogf = (glFogf_t) s_gles_lib->findSymbol("glFogf");
53
s_gl
.glFogfv = (glFogfv_t) s_gles_lib->findSymbol("glFogfv");
54
s_gl
.glFrustumf = (glFrustumf_t) s_gles_lib->findSymbol("glFrustumf")
[
all
...]
ColorBuffer.cpp
57
s_gl
.glGenTextures(1, &cb->m_tex);
58
s_gl
.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
64
s_gl
.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
69
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
71
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
73
s_gl
.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
78
s_gl
.glGenTextures(1, &cb->m_blitTex);
79
s_gl
.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex)
[
all
...]
FrameBuffer.cpp
255
const char *glExtensions = (const char *)
s_gl
.glGetString(GL_EXTENSIONS);
405
s_gl
.glViewport(0, 0, p_width, p_height);
774
s_gl
.glPushMatrix();
775
s_gl
.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f);
777
s_gl
.glClear(GL_COLOR_BUFFER_BIT);
780
s_gl
.glPopMatrix();
819
s_gl
.glMatrixMode(GL_PROJECTION);
820
s_gl
.glLoadIdentity();
821
s_gl
.glOrthof(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
822
s_gl
.glMatrixMode(GL_MODELVIEW)
[
all
...]
WindowSurface.cpp
183
s_gl
.glPixelStorei(GL_PACK_ALIGNMENT, 1);
184
s_gl
.glReadPixels(0, 0, m_width, m_height,
GLDispatch.h
299
extern GLDispatch
s_gl
;
RenderControl.cpp
78
str = (const char *)
s_gl
.glGetString(name);
/development/tools/emulator/opengl/system/GLESv1/
gl.cpp
21
static EGLClient_glesInterface *
s_gl
= NULL;
variable
124
if (!
s_gl
) {
125
s_gl
= new EGLClient_glesInterface();
126
s_gl
->getProcAddress = getProcAddress;
127
s_gl
->finish = finish;
128
s_gl
->init = init;
131
return
s_gl
;
/development/tools/emulator/opengl/system/GLESv2/
gl2.cpp
21
static EGLClient_glesInterface *
s_gl
= NULL;
variable
113
if (!
s_gl
) {
114
s_gl
= new EGLClient_glesInterface();
115
s_gl
->getProcAddress = getProcAddress;
116
s_gl
->finish = finish;
117
s_gl
->init = init;
120
return
s_gl
;
Completed in 84 milliseconds