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Searched
full:shade
(Results
1 - 25
of
54
) sorted by null
1
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3
/system/core/libpixelflinger/
scanline.cpp
619
r = (xs * c->
shade
.drdx) + ci.ydrdy;
620
g = (xs * c->
shade
.dgdx) + ci.ydgdy;
621
b = (xs * c->
shade
.dbdx) + ci.ydbdy;
622
a = (xs * c->
shade
.dadx) + ci.ydady;
623
r = ADJUST_COLOR_ITERATOR(r, c->
shade
.drdx, xc);
624
g = ADJUST_COLOR_ITERATOR(g, c->
shade
.dgdx, xc);
625
b = ADJUST_COLOR_ITERATOR(b, c->
shade
.dbdx, xc);
626
a = ADJUST_COLOR_ITERATOR(a, c->
shade
.dadx, xc);
635
GGLfixed z = (xs * c->
shade
.dzdx) + ci.ydzdy;
636
GGLfixed f = (xs * c->
shade
.dfdx) + ci.ydfdy
[
all
...]
pixelflinger.cpp
221
c->
shade
.r0 = gglFixedToIteratedColor(color[0]);
222
c->
shade
.g0 = gglFixedToIteratedColor(color[1]);
223
c->
shade
.b0 = gglFixedToIteratedColor(color[2]);
224
c->
shade
.a0 = gglFixedToIteratedColor(color[3]);
235
c->
shade
.r0 = grad[ 0] + round;
236
c->
shade
.drdx = grad[ 1];
237
c->
shade
.drdy = grad[ 2];
238
c->
shade
.g0 = grad[ 3] + round;
239
c->
shade
.dgdx = grad[ 4];
240
c->
shade
.dgdy = grad[ 5]
[
all
...]
picker.cpp
100
n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0,
SHADE
);
/ndk/sources/host-tools/sed-4.2.1/testsuite/
distrib.good
20
In the core of one pearl all the
shade
and the
22
Breath and bloom,
shade
and shine, -- wonder,
distrib.inp
19
In the core of one pearl all the
shade
and the
21
Breath and bloom,
shade
and shine, -- wonder,
/frameworks/base/core/res/res/values/
colors.xml
161
<!-- A light Holo
shade
of blue -->
163
<!-- A light Holo
shade
of green -->
165
<!-- A light Holo
shade
of red -->
167
<!-- A dark Holo
shade
of blue -->
169
<!-- A dark Holo
shade
of green -->
171
<!-- A dark Holo
shade
of red -->
173
<!-- A Holo
shade
of purple -->
175
<!-- A light Holo
shade
of orange -->
177
<!-- A dark Holo
shade
of orange -->
179
<!-- A really bright Holo
shade
of blue --
[
all
...]
/frameworks/base/packages/SystemUI/res/values-large/
strings.xml
20
<!-- The text for the button in the notification window-
shade
that clears
/system/media/mca/filterpacks/imageproc/java/
VignetteFilter.java
53
"uniform float
shade
;\n" +
59
" float lumen =
shade
/ (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 -
shade
);\n" +
103
mProgram.setHostValue("
shade
", mShade);
/external/skia/src/core/
SkColor.cpp
68
if (0 == delta) { // we're a
shade
of gray
114
if (0 == s) { //
shade
of gray
/packages/apps/Contacts/res/layout/
contact_list_content.xml
31
- paddingTop should be here to show "
shade
" effect correctly. -->
/frameworks/base/packages/SystemUI/res/values/
dimens.xml
69
<!-- Initial velocity of the
shade
when expanding on its own -->
71
<!-- Initial velocity of the
shade
when collapsing on its own -->
strings.xml
23
<!-- The text for the button in the notification window-
shade
that clears
27
<!-- The text for the button in the notification window-
shade
that turns
33
<!-- The text for the button in the notification window-
shade
that turns
/external/chromium/chrome/browser/renderer_host/
render_widget_host_view_gtk.h
196
// A color we use to
shade
the entire render view. If 100% transparent, we do
197
// not
shade
the render view.
200
// The animation used for the abovementioned
shade
effect. The animation's
render_widget_host_view_win.h
351
// A color we use to
shade
the entire render view. If 100% transparent, we do
352
// not
shade
the render view.
/frameworks/base/packages/SystemUI/res/layout-sw600dp/
status_bar.xml
109
<!-- lights out
shade
-->
/packages/apps/DeskClock/src/com/android/deskclock/
AlarmReceiver.java
130
/* Close dialogs and window
shade
*/
/external/libpcap/doc/
pcap.html
221
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Basic block structure. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
300
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> File structure example: the Section Header Block. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
336
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Section Header Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
401
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Interface Description Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
522
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Packet Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
570
<table border="0" cellpadding="0" cellspacing="2" align="center"><tr><td align="center"><font face="monaco, MS Sans Serif" size="1"><b> Simple Packet Block format. </b></font><br /></td></tr></table><hr size="1"
shade
="0">
[
all
...]
/system/core/include/private/pixelflinger/
ggl_context.h
132
GGL_RESERVE_NEEDS(
SHADE
, 6, 1 )
390
texture_shade_t
shade
;
member in struct:android::texture_t
509
shade_t
shade
;
member in struct:android::context_t
/frameworks/base/docs/html/guide/topics/resources/
color-list-resource.jd
119
window does not have focus (for example, if the notification
shade
is pulled down or a dialog appears).</dd>
/system/core/include/pixelflinger/
pixelflinger.h
83
//
shade
model
/frameworks/base/opengl/libagl/
primitives.cpp
537
// light/
shade
the vertices first (they're copied below)
591
// light (or
shade
) our triangle!
606
// light (or
shade
) our triangle!
[
all
...]
/frameworks/base/libs/camera/
CameraParameters.cpp
106
const char CameraParameters::WHITE_BALANCE_SHADE[] = "
shade
";
/packages/apps/Launcher2/res/values/
strings.xml
142
<!-- Noun, menu item used to bring down the notifications
shade
-->
/external/quake/quake/src/QW/scitech/include/
mgraph.h
847
color_t *shadeTab; /* Currently active
shade
table */
[
all
...]
/external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H
847
color_t *shadeTab; /* Currently active
shade
table */
[
all
...]
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