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  /external/mesa3d/test/
main.cpp 42 char * shader_string = (char *)malloc(fileSize + 1); local
44 int read = fread(shader_string, 1, fileSize, file);
45 shader_string[read] = '\0';
48 puts(shader_string);
53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog);
60 free(shader_string);

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