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Searched
full:shader_string
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/test/
main.cpp
42
char *
shader_string
= (char *)malloc(fileSize + 1);
local
44
int read = fread(
shader_string
, 1, fileSize, file);
45
shader_string
[read] = '\0';
48
puts(
shader_string
);
53
GLboolean compileStatus = ggl->ShaderCompile(ggl, shader,
shader_string
, &infoLog);
60
free(
shader_string
);
Completed in 23 milliseconds