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Searched
full:shaderstoupload
(Results
1 - 2
of
2
) sorted by null
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
ShaderEditor.java
60
ArrayList<GLShader>
shadersToUpload
= new ArrayList<GLShader>();
191
synchronized (
shadersToUpload
) {
192
for (GLShader shader :
shadersToUpload
) {
200
shadersToUpload
.add(current);
235
synchronized (
shadersToUpload
) {
236
if (
shadersToUpload
.size() == 0)
239
for (int i = 0; i <
shadersToUpload
.size(); i++) {
240
shader =
shadersToUpload
.get(i);
247
shadersToUpload
.remove(i);
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
ShaderEditor.java
60
ArrayList<GLShader>
shadersToUpload
= new ArrayList<GLShader>();
191
synchronized (
shadersToUpload
) {
192
for (GLShader shader :
shadersToUpload
) {
200
shadersToUpload
.add(current);
235
synchronized (
shadersToUpload
) {
236
if (
shadersToUpload
.size() == 0)
239
for (int i = 0; i <
shadersToUpload
.size(); i++) {
240
shader =
shadersToUpload
.get(i);
247
shadersToUpload
.remove(i);
Completed in 477 milliseconds