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  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
ShaderEditor.java 60 ArrayList<GLShader> shadersToUpload = new ArrayList<GLShader>();
191 synchronized (shadersToUpload) {
192 for (GLShader shader : shadersToUpload) {
200 shadersToUpload.add(current);
235 synchronized (shadersToUpload) {
236 if (shadersToUpload.size() == 0)
239 for (int i = 0; i < shadersToUpload.size(); i++) {
240 shader = shadersToUpload.get(i);
247 shadersToUpload.remove(i);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
ShaderEditor.java 60 ArrayList<GLShader> shadersToUpload = new ArrayList<GLShader>();
191 synchronized (shadersToUpload) {
192 for (GLShader shader : shadersToUpload) {
200 shadersToUpload.add(current);
235 synchronized (shadersToUpload) {
236 if (shadersToUpload.size() == 0)
239 for (int i = 0; i < shadersToUpload.size(); i++) {
240 shader = shadersToUpload.get(i);
247 shadersToUpload.remove(i);

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