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  /external/webkit/LayoutTests/fast/dom/HTMLKeygenElement/
keygen-expected.txt 5 PASS shadow.firstChild.tagName is "SELECT"
6 PASS layoutTestController.shadowRoot(shadow) is null
7 PASS layoutTestController.shadowRoot(shadow.firstChild) is null
keygen.html 17 var shadow = layoutTestController.shadowRoot(keygen);
18 shouldBe('shadow.firstChild.tagName', '"SELECT"');
19 shouldBe('layoutTestController.shadowRoot(shadow)', 'null');
20 shouldBe('layoutTestController.shadowRoot(shadow.firstChild)', 'null');
  /external/chromium/chrome/browser/chromeos/login/
rounded_rect_painter.cc 81 int shadow,
88 shadow / 2, SkBlurMaskFilter::kNormal_BlurStyle);
92 SkIntToScalar(x + shadow / 2), SkIntToScalar(y + shadow / 2),
93 SkIntToScalar(x + w - shadow / 2), SkIntToScalar(y + h - shadow / 2));
107 int shadow = border->shadow; local
119 if (border->shadow > 0) {
125 shadow, shadow_color)
180 int shadow = border_->shadow; local
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  /frameworks/base/libs/hwui/
TextDropShadowCache.cpp 35 INIT_LOGD(" Setting drop shadow cache size to %sMB", property);
38 INIT_LOGD(" Using default drop shadow cache size of %.2fMB",
88 LOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
110 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, local
114 texture->left = shadow.penX;
115 texture->top = shadow.penY;
116 texture->width = shadow.width;
117 texture->height = shadow.height;
121 const uint32_t size = shadow.width * shadow.height
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  /external/chromium/chrome/browser/chromeos/
drop_shadow_label.h 18 // A drop shadow label is a view subclass that can display a string
19 // with a drop shadow.
26 // Sets the size of the drop shadow drawn under the text.
28 // shadow -- it gets more expensive to draw the larger it gets,
34 // Return the size of the drop shadow in pixels.
  /external/webkit/Source/WebCore/rendering/style/
ShadowData.cpp 59 static inline void calculateShadowExtent(const ShadowData* shadow, int additionalOutlineSize, int& shadowLeft, int& shadowRight, int& shadowTop, int& shadowBottom)
62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize;
63 if (shadow->style() == Normal) {
64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft);
65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight);
66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop);
67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom);
70 shadow = shadow->next()
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SVGRenderStyleDefs.cpp 168 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0)
174 if ((!shadow && other.shadow) || (shadow && !other.shadow))
176 if (shadow && other.shadow && (*shadow != *other.shadow)
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ShadowData.h 37 // This struct holds information about shadows for the text-shadow and box-shadow properties.
83 void setNext(ShadowData* shadow) { m_next = shadow; }
  /external/llvm/test/CodeGen/X86/GC/
lower_gcroot.ll 5 define void @.main(%Env) gc "shadow-stack" {
  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 26 * This Sprite adds a drop shadow to another Sprite.
44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
46 * @param alpha the variable darkness of the shadow (between 0 and 1).
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
49 * @param sprite the Sprite to be painted with its shadow.
79 // Set up the shadow graphics.
83 // Set the shadow color.
90 // Draw the sprite's shadow.
  /external/chromium/chrome/browser/resources/options/
search_page.css 10 -webkit-box-shadow: 0 2px 2px #888;
13 box-shadow: 0 2px 2px #888;
  /external/chromium/chrome/browser/resources/shared/css/
button.css 5 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1);
19 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.2);
28 -webkit-box-shadow: inset 0px 1px 3px rgba(0, 0, 0, 0.2);
39 -webkit-box-shadow: none;
  /external/chromium/base/
at_exit.cc 16 // use the shadow version of the constructor. We don't protect this for
66 AtExitManager::AtExitManager(bool shadow) : next_manager_(g_top_manager) {
67 DCHECK(shadow || !g_top_manager);
  /external/chromium/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_folder_window.h 16 // This window is borderless but has a shadow, at least initially.
17 // Once the down scroll arrow is shown, the shadow is turned off and
19 // area of the menu and which provides the shadow.
  /external/webkit/Source/WebCore/platform/graphics/
ContextShadow.h 63 // This is to track and keep the shadow state. We use this rather than
65 // only to determine the shadow type, but in future it might covers things
69 // the shadow state for savePlatformState and restorePlatformState.
96 // Note: multiple/nested shadow layers are NOT allowed.
100 // clipping until endShadowLayer. If the shadow will be completely outside
105 // the shadow offset), however it will not have the same render hints, pen,
110 // original context. If blur radius is specified, the shadow will be
127 PlatformImage m_layerImage; // Buffer to where the temporary shadow will be drawn to.
128 PlatformContext m_layerContext; // Context used to paint the shadow to the layer image.
129 FloatRect m_sourceRect; // Sub-rect of m_layerImage that contains the shadow pixels
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  /external/webkit/Source/WebCore/platform/graphics/qt/
StillImageQt.cpp 77 ContextShadow* shadow = ctxt->contextShadow(); local
78 if (shadow->m_type != ContextShadow::NoShadow) {
79 QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst);
81 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255);
83 shadow->endShadowLayer(ctxt);
GraphicsContextQt.cpp 201 ContextShadow shadow; member in class:WebCore::GraphicsContextPlatformPrivate
302 m_data->shadowStack.push(m_data->shadow);
314 m_data->shadow = ContextShadow();
316 m_data->shadow = m_data->shadowStack.pop();
321 // thus it must not cast any shadow.
337 // Must not cast any shadow.
500 ContextShadow* shadow = contextShadow(); local
501 if (shadow->mustUseContextShadow(this) || m_state.fillPattern || m_state.fillGradient)
503 QPainter* shadowPainter = shadow->beginShadowLayer(this, platformPath.controlPointRect());
507 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255)
552 ContextShadow* shadow = contextShadow(); local
673 ContextShadow* shadow = contextShadow(); local
729 ContextShadow* shadow = contextShadow(); local
753 ContextShadow* shadow = contextShadow(); local
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  /external/chromium/chrome/browser/ui/cocoa/
hover_close_button.mm 61 // Give the 'x' an inner shadow for depth. If the button is in a hover state
62 // (circle behind it), then adjust the shadow accordingly (not as harsh).
63 NSShadow* shadow = [[[NSShadow alloc] init] autorelease];
66 [shadow setShadowColor:[NSColor colorWithCalibratedWhite:0.15
68 [shadow setShadowOffset:NSMakeSize(0.0, 0.0)];
69 [shadow setShadowBlurRadius:2.5];
70 [xPath_ fillWithInnerShadow:shadow];
  /external/webkit/Source/WebCore/rendering/svg/
SVGRenderSupport.cpp 64 if (const ShadowData* shadow = svgStyle->shadow())
65 shadow->adjustRectForShadow(repaintRect);
92 const ShadowData* shadow = svgStyle->shadow(); local
93 if (opacity < 1 || shadow) {
101 if (shadow) {
103 paintInfo.context->setShadow(IntSize(shadow->x(), shadow->y()), shadow->blur(), shadow->color(), style->colorSpace())
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  /external/v8/test/mjsunit/
global-load-from-nested-eval.js 38 // Shadow variable with a with statement.
46 // Shadow variable with an eval-introduced variable.
56 // Eval that does not shadow.
  /ndk/sources/host-tools/make-3.81/tests/
mkshadow 3 # Simple script to make a "shadow" test directory, using symbolic links.
4 # Typically you'd put the shadow in /tmp or another local disk
56 echo "Shadow test suite created in \`$dest/$name'."
  /external/clang/test/CXX/temp/temp.param/
p13.cpp 11 // Check for bogus template parameter shadow warning.
  /external/valgrind/main/perf/
Makefile.am 30 tinycc_CFLAGS = $(AM_CFLAGS) -Wno-shadow -Wno-inline
  /external/webkit/Source/WebCore/platform/graphics/cairo/
FontCairo.cpp 70 ContextShadow* shadow = graphicsContext->contextShadow(); local
71 ASSERT(shadow);
73 if (!(graphicsContext->textDrawingMode() & TextModeFill) || shadow->m_type == ContextShadow::NoShadow)
76 if (!shadow->mustUseContextShadow(graphicsContext)) {
80 cairo_translate(context, shadow->m_offset.width(), shadow->m_offset.height());
81 setSourceRGBAFromColor(context, shadow->m_color);
91 cairo_t* shadowContext = shadow->beginShadowLayer(graphicsContext, fontExtentsRect);
95 shadow->endShadowLayer(graphicsContext);
  /frameworks/base/docs/html/guide/topics/ui/
drag-drop.jd 39 The drag shadow</a>
131 being dragged. As the user's finger moves this representation (a &quot;drag shadow&quot;)
134 Once the user releases the drag shadow, the system ends the drag operation.
191 drag shadow.
193 The system first responds by calling back to your application to get a drag shadow. It
194 then displays the drag shadow on the device.
217 The user continues the drag. As the drag shadow intersects the bounding box of a View
221 indicates that the drag shadow has entered the bounding box of the View
229 The user releases the drag shadow within the bounding box of a View that can accept the
237 Note that this step only occurs if the user drops the drag shadow within the boundin
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