/external/webkit/LayoutTests/fast/dom/HTMLKeygenElement/ |
keygen-expected.txt | 5 PASS shadow.firstChild.tagName is "SELECT" 6 PASS layoutTestController.shadowRoot(shadow) is null 7 PASS layoutTestController.shadowRoot(shadow.firstChild) is null
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keygen.html | 17 var shadow = layoutTestController.shadowRoot(keygen); 18 shouldBe('shadow.firstChild.tagName', '"SELECT"'); 19 shouldBe('layoutTestController.shadowRoot(shadow)', 'null'); 20 shouldBe('layoutTestController.shadowRoot(shadow.firstChild)', 'null');
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/external/chromium/chrome/browser/chromeos/login/ |
rounded_rect_painter.cc | 81 int shadow, 88 shadow / 2, SkBlurMaskFilter::kNormal_BlurStyle); 92 SkIntToScalar(x + shadow / 2), SkIntToScalar(y + shadow / 2), 93 SkIntToScalar(x + w - shadow / 2), SkIntToScalar(y + h - shadow / 2)); 107 int shadow = border->shadow; local 119 if (border->shadow > 0) { 125 shadow, shadow_color) 180 int shadow = border_->shadow; local [all...] |
/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 35 INIT_LOGD(" Setting drop shadow cache size to %sMB", property); 38 INIT_LOGD(" Using default drop shadow cache size of %.2fMB", 88 LOGD("Shadow texture deleted, size = %d", texture->bitmapSize); 110 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, local 114 texture->left = shadow.penX; 115 texture->top = shadow.penY; 116 texture->width = shadow.width; 117 texture->height = shadow.height; 121 const uint32_t size = shadow.width * shadow.height [all...] |
/external/chromium/chrome/browser/chromeos/ |
drop_shadow_label.h | 18 // A drop shadow label is a view subclass that can display a string 19 // with a drop shadow. 26 // Sets the size of the drop shadow drawn under the text. 28 // shadow -- it gets more expensive to draw the larger it gets, 34 // Return the size of the drop shadow in pixels.
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/external/webkit/Source/WebCore/rendering/style/ |
ShadowData.cpp | 59 static inline void calculateShadowExtent(const ShadowData* shadow, int additionalOutlineSize, int& shadowLeft, int& shadowRight, int& shadowTop, int& shadowBottom) 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; 63 if (shadow->style() == Normal) { 64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); 65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight); 66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop); 67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); 70 shadow = shadow->next() [all...] |
SVGRenderStyleDefs.cpp | 168 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0) 174 if ((!shadow && other.shadow) || (shadow && !other.shadow)) 176 if (shadow && other.shadow && (*shadow != *other.shadow) [all...] |
ShadowData.h | 37 // This struct holds information about shadows for the text-shadow and box-shadow properties. 83 void setNext(ShadowData* shadow) { m_next = shadow; }
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/external/llvm/test/CodeGen/X86/GC/ |
lower_gcroot.ll | 5 define void @.main(%Env) gc "shadow-stack" {
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/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 26 * This Sprite adds a drop shadow to another Sprite. 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 46 * @param alpha the variable darkness of the shadow (between 0 and 1). 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 49 * @param sprite the Sprite to be painted with its shadow. 79 // Set up the shadow graphics. 83 // Set the shadow color. 90 // Draw the sprite's shadow.
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/external/chromium/chrome/browser/resources/options/ |
search_page.css | 10 -webkit-box-shadow: 0 2px 2px #888; 13 box-shadow: 0 2px 2px #888;
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/external/chromium/chrome/browser/resources/shared/css/ |
button.css | 5 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); 19 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.2); 28 -webkit-box-shadow: inset 0px 1px 3px rgba(0, 0, 0, 0.2); 39 -webkit-box-shadow: none;
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/external/chromium/base/ |
at_exit.cc | 16 // use the shadow version of the constructor. We don't protect this for 66 AtExitManager::AtExitManager(bool shadow) : next_manager_(g_top_manager) { 67 DCHECK(shadow || !g_top_manager);
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/external/chromium/chrome/browser/ui/cocoa/bookmarks/ |
bookmark_bar_folder_window.h | 16 // This window is borderless but has a shadow, at least initially. 17 // Once the down scroll arrow is shown, the shadow is turned off and 19 // area of the menu and which provides the shadow.
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/external/webkit/Source/WebCore/platform/graphics/ |
ContextShadow.h | 63 // This is to track and keep the shadow state. We use this rather than 65 // only to determine the shadow type, but in future it might covers things 69 // the shadow state for savePlatformState and restorePlatformState. 96 // Note: multiple/nested shadow layers are NOT allowed. 100 // clipping until endShadowLayer. If the shadow will be completely outside 105 // the shadow offset), however it will not have the same render hints, pen, 110 // original context. If blur radius is specified, the shadow will be 127 PlatformImage m_layerImage; // Buffer to where the temporary shadow will be drawn to. 128 PlatformContext m_layerContext; // Context used to paint the shadow to the layer image. 129 FloatRect m_sourceRect; // Sub-rect of m_layerImage that contains the shadow pixels [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
StillImageQt.cpp | 77 ContextShadow* shadow = ctxt->contextShadow(); local 78 if (shadow->m_type != ContextShadow::NoShadow) { 79 QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst); 81 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); 83 shadow->endShadowLayer(ctxt);
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GraphicsContextQt.cpp | 201 ContextShadow shadow; member in class:WebCore::GraphicsContextPlatformPrivate 302 m_data->shadowStack.push(m_data->shadow); 314 m_data->shadow = ContextShadow(); 316 m_data->shadow = m_data->shadowStack.pop(); 321 // thus it must not cast any shadow. 337 // Must not cast any shadow. 500 ContextShadow* shadow = contextShadow(); local 501 if (shadow->mustUseContextShadow(this) || m_state.fillPattern || m_state.fillGradient) 503 QPainter* shadowPainter = shadow->beginShadowLayer(this, platformPath.controlPointRect()); 507 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255) 552 ContextShadow* shadow = contextShadow(); local 673 ContextShadow* shadow = contextShadow(); local 729 ContextShadow* shadow = contextShadow(); local 753 ContextShadow* shadow = contextShadow(); local [all...] |
/external/chromium/chrome/browser/ui/cocoa/ |
hover_close_button.mm | 61 // Give the 'x' an inner shadow for depth. If the button is in a hover state 62 // (circle behind it), then adjust the shadow accordingly (not as harsh). 63 NSShadow* shadow = [[[NSShadow alloc] init] autorelease]; 66 [shadow setShadowColor:[NSColor colorWithCalibratedWhite:0.15 68 [shadow setShadowOffset:NSMakeSize(0.0, 0.0)]; 69 [shadow setShadowBlurRadius:2.5]; 70 [xPath_ fillWithInnerShadow:shadow];
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/external/webkit/Source/WebCore/rendering/svg/ |
SVGRenderSupport.cpp | 64 if (const ShadowData* shadow = svgStyle->shadow()) 65 shadow->adjustRectForShadow(repaintRect); 92 const ShadowData* shadow = svgStyle->shadow(); local 93 if (opacity < 1 || shadow) { 101 if (shadow) { 103 paintInfo.context->setShadow(IntSize(shadow->x(), shadow->y()), shadow->blur(), shadow->color(), style->colorSpace()) [all...] |
/external/v8/test/mjsunit/ |
global-load-from-nested-eval.js | 38 // Shadow variable with a with statement. 46 // Shadow variable with an eval-introduced variable. 56 // Eval that does not shadow.
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/ndk/sources/host-tools/make-3.81/tests/ |
mkshadow | 3 # Simple script to make a "shadow" test directory, using symbolic links. 4 # Typically you'd put the shadow in /tmp or another local disk 56 echo "Shadow test suite created in \`$dest/$name'."
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/external/clang/test/CXX/temp/temp.param/ |
p13.cpp | 11 // Check for bogus template parameter shadow warning.
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/external/valgrind/main/perf/ |
Makefile.am | 30 tinycc_CFLAGS = $(AM_CFLAGS) -Wno-shadow -Wno-inline
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
FontCairo.cpp | 70 ContextShadow* shadow = graphicsContext->contextShadow(); local 71 ASSERT(shadow); 73 if (!(graphicsContext->textDrawingMode() & TextModeFill) || shadow->m_type == ContextShadow::NoShadow) 76 if (!shadow->mustUseContextShadow(graphicsContext)) { 80 cairo_translate(context, shadow->m_offset.width(), shadow->m_offset.height()); 81 setSourceRGBAFromColor(context, shadow->m_color); 91 cairo_t* shadowContext = shadow->beginShadowLayer(graphicsContext, fontExtentsRect); 95 shadow->endShadowLayer(graphicsContext);
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/frameworks/base/docs/html/guide/topics/ui/ |
drag-drop.jd | 39 The drag shadow</a> 131 being dragged. As the user's finger moves this representation (a "drag shadow") 134 Once the user releases the drag shadow, the system ends the drag operation. 191 drag shadow. 193 The system first responds by calling back to your application to get a drag shadow. It 194 then displays the drag shadow on the device. 217 The user continues the drag. As the drag shadow intersects the bounding box of a View 221 indicates that the drag shadow has entered the bounding box of the View 229 The user releases the drag shadow within the bounding box of a View that can accept the 237 Note that this step only occurs if the user drops the drag shadow within the boundin [all...] |