/development/tools/emulator/opengl/tests/ut_rendercontrol_enc/ |
ut_rendercontrol.in | 4 GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
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/development/tools/emulator/opengl/host/libs/Translator/EGL/ |
EglOsApi.h | 46 void swapBuffers(EGLNativeInternalDisplayType dpy,EGLNativeSurfaceType srfc);
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EglMacApi.cpp | 195 void swapBuffers(EGLNativeDisplayType dpy,EGLNativeSurfaceType srfc){
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EglWindowsApi.cpp | 563 void swapBuffers(EGLNativeInternalDisplayType display,EGLNativeSurfaceType srfc){ 564 if(srfc && !SwapBuffers(srfc->getDC())) {
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EglX11Api.cpp | 268 void swapBuffers(EGLNativeDisplayType dpy,EGLNativeSurfaceType srfc){
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/development/tools/emulator/opengl/tests/ut_renderer/ |
Renderer.h | 48 int swapBuffers(RenderingThread *thread, const ClientHandle & surface);
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Renderer.cpp | 172 int Renderer::swapBuffers(RenderingThread *thread,
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RenderingThread.cpp | 254 Renderer::instance()->swapBuffers(m_tls, Renderer::ClientHandle(pid, surface));
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/external/mesa3d/docs/ |
relnotes-7.5.1.html | 56 <li>Fixed swapbuffers jerkiness in Doom3/etc in Intel drivers.
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README.BEOS | 93 function: CopySubBufferMESA(). It basically works like SwapBuffers()
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cell.html | 90 Another bottleneck is SwapBuffers. It may be the limiting factor for
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/external/quake/quake/src/WinQuake/ |
vid_dos.h | 34 void (*swapbuffers)(viddef_t *vid, struct vmode_s *pcurrentmode,
member in struct:vmode_s
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/external/chromium/chrome/browser/resources/gpu_internals/ |
tracing_controller_tests.js | [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
SDL_BWin.h | 192 virtual void SwapBuffers(void) { 195 SDL_GLView->SwapBuffers();
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/frameworks/base/libs/gui/tests/ |
SurfaceTexture_test.cpp | [all...] |
/system/media/mca/filterfw/native/core/ |
gl_env.h | 95 bool SwapBuffers(); 120 // before swapBuffers to associate the timestamp with the frame 121 // resulting from swapBuffers.
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/external/webkit/Source/WebCore/webaudio/ |
JavaScriptAudioNode.h | 87 void swapBuffers() { m_doubleBufferIndex = 1 - m_doubleBufferIndex; }
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/system/media/mca/filterfw/java/android/filterfw/core/ |
GLEnvironment.java | 92 public void swapBuffers() {
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/development/tools/emulator/opengl/system/egl/ |
egl.cpp | 183 virtual EGLBoolean swapBuffers() { return EGL_TRUE; } 251 virtual EGLBoolean swapBuffers(); 330 EGLBoolean egl_window_surface_t::swapBuffers() [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
GaneshRenderer.cpp | 150 // In SurfaceTextureMode we must call swapBuffers to unlock and post the
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/frameworks/base/libs/rs/ |
rsContext.h | 112 void swapBuffers();
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/system/media/mca/filterpacks/ui/java/ |
SurfaceTargetFilter.java | 184 mGlEnv.swapBuffers();
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/prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/lib/ |
libGLESv1_CM.so | |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/lib/ |
libGLESv1_CM.so | |
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/lib/ |
libGLESv1_CM.so | |