/external/webkit/Source/WebCore/svg/ |
SVGPathSegArc.h | 31 SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 39 , m_sweepFlag(sweepFlag) 85 bool sweepFlag() const { return m_sweepFlag; } 86 void setSweepFlag(bool sweepFlag) 88 m_sweepFlag = sweepFlag; 105 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 107 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)); 111 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 112 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag) 122 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) [all...] |
SVGPathByteStreamBuilder.cpp | 97 void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) 105 writeFlag(sweepFlag);
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SVGPathSegArcAbs.idl | 36 attribute [StrictTypeChecking] boolean sweepFlag;
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SVGPathSegArcRel.idl | 36 attribute [StrictTypeChecking] boolean sweepFlag;
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SVGPathElement.h | 76 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole); 77 PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
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SVGPathElement.idl | 81 in boolean sweepFlag); 88 in boolean sweepFlag);
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SVGPathParser.h | 47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag);
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SVGPathStringBuilder.h | 51 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
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SVGPathSegListBuilder.cpp | 132 void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) 137 m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); 139 m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
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SVGPathStringBuilder.cpp | 102 void SVGPathStringBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) 105 m_stringBuilder.append(String::format("A %.6lg %.6lg %.6lg %d %d %.6lg %.6lg ", r1, r2, angle, largeArcFlag, sweepFlag, targetPoint.x(), targetPoint.y())); 107 m_stringBuilder.append(String::format("a %.6lg %.6lg %.6lg %d %d %.6lg %.6lg ", r1, r2, angle, largeArcFlag, sweepFlag, targetPoint.x(), targetPoint.y()));
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SVGPathByteStreamBuilder.h | 55 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
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SVGPathConsumer.h | 64 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode) = 0;
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SVGPathElement.cpp | 134 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role) 136 return SVGPathSegArcAbs::create(this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag); 139 PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role) 141 return SVGPathSegArcRel::create(this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
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SVGPathSegListBuilder.h | 65 virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode);
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SVGPathParser.cpp | 404 bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag) 438 if (sweepFlag == largeArcFlag) 449 if (thetaArc < 0 && sweepFlag) 451 else if (thetaArc > 0 && !sweepFlag)
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SVGPathSegListSource.cpp | 147 sweep = arcTo->sweepFlag();
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SVGParserUtilities.cpp | 150 // only used to parse largeArcFlag and sweepFlag which must be a "0" or "1"
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