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  /external/mesa3d/src/glsl/
list.h 289 struct exec_node *tail_pred; member in struct:exec_list
320 tail_pred = (exec_node *) & head;
328 * - Check to see if the \c tail_pred points to the \c head.
350 return !is_empty() ? tail_pred : NULL;
355 return !is_empty() ? tail_pred : NULL;
370 n->prev = tail_pred;
373 tail_pred = n;
413 target->tail_pred = tail_pred;
416 target->tail_pred->next = (exec_node *) &target->tail
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