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  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
YVURenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
SurfaceTextureRenderer.cpp 22 0.0f, 0.0f, // TexCoord 0
24 1.0f, 0.0f, // TexCoord 1
26 0.0f, 1.0f, // TexCoord 2
28 1.0f, 1.0f // TexCoord 3
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Blit.cpp 28 " float4 texcoord : TEXCOORD0;\n"
38 " Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);\n"
52 " float4 texcoord : TEXCOORD0;\n"
62 " Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);\n"
68 // Outputs texture 0 sampled at texcoord 0.
72 "float4 main(float4 texcoord : TEXCOORD0) : COLOR\n"
74 " return tex2D(tex, texcoord.xy);\n"
86 "float4 main(float4 texcoord : TEXCOORD0) : COLOR\n"
88 " float4 tmp = tex2D(tex, texcoord.xy);\n"
102 "float4 main(float4 texcoord : TEXCOORD0) : COLOR\n
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Program.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.cpp 59 "varying vec2 texCoord;\n"
62 " texCoord = (texMatrix * pos).xy;\n"
73 "varying vec2 texCoord;\n"
80 " vec2 imageCoord = texCoord;\n"
Shader.cpp 162 "varying vec3 texCoord;\n");
182 "texCoord = texMatrix * vec3(position, 1.0);\n");
218 "varying vec3 texCoord;\n");
265 "gl_FragColor = texture2D(sampler, texCoord.xy) * alpha * globalAlpha;\n");
  /external/collada/include/1.4/dom/
domCommon_color_or_texture_type.h 184 * Gets the texcoord attribute.
185 * @return Returns a xsNCName of the texcoord attribute.
189 * Sets the texcoord attribute.
190 * @param atTexcoord The new value for the texcoord attribute.
domGles_texture_unit.h 146 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TEXCOORD; }
231 * Gets the texcoord element.
232 * @return a daeSmartRef to the texcoord element.
domTypes.h 823 TEXCOORD = 105,
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  /external/llvm/test/CodeGen/X86/
2009-08-14-Win64MemoryIndirectArg.ll 8 define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly {
35 %texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1]
36 %texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1]
  /frameworks/base/libs/rs/
rsMesh.h 45 // Position, normal, texcoord, etc could either be strided in one allocation
  /external/collada/src/1.4/dom/
domCommon_color_or_texture_type.cpp 204 // Add attribute: texcoord
207 ma->setName( "texcoord" );
domGles_texture_unit.cpp 55 mea->setName( "texcoord" );
174 meta->setName( "texcoord" );
domConstants.cpp 32 DLLSPEC daeString COMMON_PROFILE_INPUT_TEXCOORD = "TEXCOORD";
160 DLLSPEC daeString COLLADA_TYPE_TEXCOORD = "texcoord";
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  /external/mesa3d/docs/
relnotes-7.9.html 107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
110 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
shading.html 51 texcoord[0] attributes.
RELNOTES-4.1 299 Projection, Color and Texcoord matrix stacks.
versions.html 246 <li>texcoord clamping wasn't correct
477 <li>GL_SPHERE_MAP texcoord generation didn't work correctly
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  /development/tools/a3dconvert/
ColladaGeometry.cpp 101 const char *texture1Semantic = "TEXCOORD";
  /external/mesa3d/src/pixelflinger2/
texture.cpp 123 // TODO DXL linear filtering needs to be fixed for texcoord outside of [0,1]
llvm_texture.cpp 148 // TODO: linear filtering needs to be fixed for texcoord outside of [0,1]
  /external/mesa3d/test/
main.cpp 238 // pos texcoord
  /external/quake/quake/src/QW/client/
gl_draw.c 1475 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh} local
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  /external/quake/quake/src/WinQuake/
gl_draw.cpp 2073 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; local
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