/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 23 0.0f, 1.0f, // TexCoord 0 25 1.0f, 1.0f, // TexCoord 1 27 0.0f, 0.0f, // TexCoord 2 29 1.0f, 0.0f // TexCoord 3
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YVURenderer.cpp | 23 0.0f, 1.0f, // TexCoord 0 25 1.0f, 1.0f, // TexCoord 1 27 0.0f, 0.0f, // TexCoord 2 29 1.0f, 0.0f // TexCoord 3
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SurfaceTextureRenderer.cpp | 22 0.0f, 0.0f, // TexCoord 0 24 1.0f, 0.0f, // TexCoord 1 26 0.0f, 1.0f, // TexCoord 2 28 1.0f, 1.0f // TexCoord 3
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Blit.cpp | 28 " float4 texcoord : TEXCOORD0;\n" 38 " Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);\n" 52 " float4 texcoord : TEXCOORD0;\n" 62 " Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);\n" 68 // Outputs texture 0 sampled at texcoord 0. 72 "float4 main(float4 texcoord : TEXCOORD0) : COLOR\n" 74 " return tex2D(tex, texcoord.xy);\n" 86 "float4 main(float4 texcoord : TEXCOORD0) : COLOR\n" 88 " float4 tmp = tex2D(tex, texcoord.xy);\n" 102 "float4 main(float4 texcoord : TEXCOORD0) : COLOR\n [all...] |
Program.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
BicubicShader.cpp | 59 "varying vec2 texCoord;\n" 62 " texCoord = (texMatrix * pos).xy;\n" 73 "varying vec2 texCoord;\n" 80 " vec2 imageCoord = texCoord;\n"
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Shader.cpp | 162 "varying vec3 texCoord;\n"); 182 "texCoord = texMatrix * vec3(position, 1.0);\n"); 218 "varying vec3 texCoord;\n"); 265 "gl_FragColor = texture2D(sampler, texCoord.xy) * alpha * globalAlpha;\n");
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/external/collada/include/1.4/dom/ |
domCommon_color_or_texture_type.h | 184 * Gets the texcoord attribute. 185 * @return Returns a xsNCName of the texcoord attribute. 189 * Sets the texcoord attribute. 190 * @param atTexcoord The new value for the texcoord attribute.
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domGles_texture_unit.h | 146 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TEXCOORD; } 231 * Gets the texcoord element. 232 * @return a daeSmartRef to the texcoord element.
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domTypes.h | 823 TEXCOORD = 105, [all...] |
/external/llvm/test/CodeGen/X86/ |
2009-08-14-Win64MemoryIndirectArg.ll | 8 define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly { 35 %texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1] 36 %texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1]
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/frameworks/base/libs/rs/ |
rsMesh.h | 45 // Position, normal, texcoord, etc could either be strided in one allocation
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/external/collada/src/1.4/dom/ |
domCommon_color_or_texture_type.cpp | 204 // Add attribute: texcoord 207 ma->setName( "texcoord" );
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domGles_texture_unit.cpp | 55 mea->setName( "texcoord" ); 174 meta->setName( "texcoord" );
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domConstants.cpp | 32 DLLSPEC daeString COMMON_PROFILE_INPUT_TEXCOORD = "TEXCOORD"; 160 DLLSPEC daeString COLLADA_TYPE_TEXCOORD = "texcoord"; [all...] |
/external/mesa3d/docs/ |
relnotes-7.9.html | 107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li> 110 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
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shading.html | 51 texcoord[0] attributes.
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RELNOTES-4.1 | 299 Projection, Color and Texcoord matrix stacks.
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versions.html | 246 <li>texcoord clamping wasn't correct 477 <li>GL_SPHERE_MAP texcoord generation didn't work correctly [all...] |
/development/tools/a3dconvert/ |
ColladaGeometry.cpp | 101 const char *texture1Semantic = "TEXCOORD";
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/external/mesa3d/src/pixelflinger2/ |
texture.cpp | 123 // TODO DXL linear filtering needs to be fixed for texcoord outside of [0,1]
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llvm_texture.cpp | 148 // TODO: linear filtering needs to be fixed for texcoord outside of [0,1]
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/external/mesa3d/test/ |
main.cpp | 238 // pos texcoord
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/external/quake/quake/src/QW/client/ |
gl_draw.c | 1475 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh} local [all...] |
/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 2073 float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh}; local [all...] |