/frameworks/base/opengl/tests/finish/ |
finish.cpp | 80 char* texels = (char*)malloc(512*512*2); 81 memset(texels,0xFF,512*512*2); 84 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels); 91 memcpy(dst, texels, 320*480*2); 98 free(texels);
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/external/skia/gpu/include/ |
GrGLTexture.h | 184 * Retrieves the texture width actually allocated in texels. 186 * @return the width in texels 191 * Retrieves the texture height actually allocated in texels. 193 * @return the height in texels
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GrSamplerState.h | 32 * Blend between closest 4 src texels to sample position (tent filter) 37 * position in x and y. Intended for averaging 16 texels in a downsample 39 * between texels in x and y spaced 4 texels apart.)
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GrTexture.h | 169 * @return the width in texels 176 * @return the height in texels 181 * Convert from texels to normalized texture coords for POT textures 202 * Updates a subrectangle of texels in the texture. 208 * @param srcData width*height texels of data in same format that was used
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
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/external/quake/quake/src/QW/client/ |
d_iface.h | 199 int surfmip; // mipmapped ratio of surface texels / world pixels 200 int surfwidth; // in mipmapped texels 201 int surfheight; // in mipmapped texels
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glquake2.h | 103 int surfmip; // mipmapped ratio of surface texels / world pixels
104 int surfwidth; // in mipmapped texels
105 int surfheight; // in mipmapped texels
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glquake.h | 149 int surfmip; // mipmapped ratio of surface texels / world pixels 150 int surfwidth; // in mipmapped texels 151 int surfheight; // in mipmapped texels
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/external/quake/quake/src/WinQuake/ |
d_iface.h | 200 int surfmip; // mipmapped ratio of surface texels / world pixels
201 int surfwidth; // in mipmapped texels
202 int surfheight; // in mipmapped texels
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gl_model.cpp | 1418 byte *texels; local 1435 // save 8 bit texels for the player model to remap 1437 texels = (byte*) Hunk_AllocName(s, loadname); 1438 pheader->texels[i] = texels - (byte *)pheader; 1439 memcpy (texels, (byte *)(pskintype + 1), s); 1462 texels = (byte*) Hunk_AllocName(s, loadname); 1463 pheader->texels[i] = texels - (byte *)pheader; 1464 memcpy (texels, (byte *)(pskintype), s) [all...] |
gl_rmisc.cpp | 292 original = (byte *)paliashdr + paliashdr->texels[0]; 294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
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glquake.h | 138 int surfmip; // mipmapped ratio of surface texels / world pixels 139 int surfwidth; // in mipmapped texels 140 int surfheight; // in mipmapped texels
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gl_model.h | 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon10765
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/frameworks/base/opengl/libs/GLES2/ |
gl2ext_api.in | 157 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 158 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
ConvolutionShader.cpp | 65 " // Offset image coords by half of kernel width, in image texels\n"
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/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | 2242 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local [all...] |
/development/tools/emulator/opengl/system/GLESv1_enc/ |
gl.attrib | 666 #void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) 668 dir texels out 669 len texels (depth * pixelDataSize(self, width, height, format, type, 0))
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/external/mesa3d/test/ |
main.cpp | 152 // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, 154 // memcpy(texture.levels[0], texels, sizeof texels);
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/frameworks/base/opengl/libs/GLES_CM/ |
glext_api.in | 355 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 356 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.cpp | 273 // Assumption: if a tiler is using border texels, then it is because the 403 // rect with border texels which shouldn't be drawn.
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/external/skia/gpu/src/ |
GrGpuGL.cpp | 843 GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels); 849 uint8_t* extraRowStart = (uint8_t*)texels.get(); 857 texels.get())); 861 uint8_t* extraTexel = (uint8_t*)texels.get(); 871 glDesc.fUploadType, texels.get())); 876 uint8_t* extraTexel = (uint8_t*)texels.get(); 883 glDesc.fUploadType, texels.get())); [all...] |
/system/core/libpixelflinger/ |
scanline.cpp | 740 pixel_t texels[4]; local 742 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]); 743 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]); 744 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]); 745 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]); 755 texel.s[j] = texels[0].s[j]; 758 texel.c[j] = texels[0].c[j]*mm[0] + 759 texels[1].c[j]*mm[1] + 760 texels[2].c[j]*mm[2] + 761 texels[3].c[j]*mm[3] [all...] |
/frameworks/base/opengl/libs/ |
debug.in | 69 TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels) [all...] |
/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
gles.cpp | [all...] |