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  /frameworks/base/opengl/tests/finish/
finish.cpp 80 char* texels = (char*)malloc(512*512*2);
81 memset(texels,0xFF,512*512*2);
84 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
91 memcpy(dst, texels, 320*480*2);
98 free(texels);
  /external/skia/gpu/include/
GrGLTexture.h 184 * Retrieves the texture width actually allocated in texels.
186 * @return the width in texels
191 * Retrieves the texture height actually allocated in texels.
193 * @return the height in texels
GrSamplerState.h 32 * Blend between closest 4 src texels to sample position (tent filter)
37 * position in x and y. Intended for averaging 16 texels in a downsample
39 * between texels in x and y spaced 4 texels apart.)
GrTexture.h 169 * @return the width in texels
176 * @return the height in texels
181 * Convert from texels to normalized texture coords for POT textures
202 * Updates a subrectangle of texels in the texture.
208 * @param srcData width*height texels of data in same format that was used
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
  /external/quake/quake/src/QW/client/
d_iface.h 199 int surfmip; // mipmapped ratio of surface texels / world pixels
200 int surfwidth; // in mipmapped texels
201 int surfheight; // in mipmapped texels
glquake2.h 103 int surfmip; // mipmapped ratio of surface texels / world pixels
104 int surfwidth; // in mipmapped texels
105 int surfheight; // in mipmapped texels
glquake.h 149 int surfmip; // mipmapped ratio of surface texels / world pixels
150 int surfwidth; // in mipmapped texels
151 int surfheight; // in mipmapped texels
  /external/quake/quake/src/WinQuake/
d_iface.h 200 int surfmip; // mipmapped ratio of surface texels / world pixels
201 int surfwidth; // in mipmapped texels
202 int surfheight; // in mipmapped texels
gl_model.cpp 1418 byte *texels; local
1435 // save 8 bit texels for the player model to remap
1437 texels = (byte*) Hunk_AllocName(s, loadname);
1438 pheader->texels[i] = texels - (byte *)pheader;
1439 memcpy (texels, (byte *)(pskintype + 1), s);
1462 texels = (byte*) Hunk_AllocName(s, loadname);
1463 pheader->texels[i] = texels - (byte *)pheader;
1464 memcpy (texels, (byte *)(pskintype), s)
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gl_rmisc.cpp 292 original = (byte *)paliashdr + paliashdr->texels[0];
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
glquake.h 138 int surfmip; // mipmapped ratio of surface texels / world pixels
139 int surfwidth; // in mipmapped texels
140 int surfheight; // in mipmapped texels
gl_model.h 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon10765
  /frameworks/base/opengl/libs/GLES2/
gl2ext_api.in 157 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
158 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
ConvolutionShader.cpp 65 " // Offset image coords by half of kernel width, in image texels\n"
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 2242 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local
    [all...]
  /development/tools/emulator/opengl/system/GLESv1_enc/
gl.attrib 666 #void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
668 dir texels out
669 len texels (depth * pixelDataSize(self, width, height, format, type, 0))
  /external/mesa3d/test/
main.cpp 152 // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
154 // memcpy(texture.levels[0], texels, sizeof texels);
  /frameworks/base/opengl/libs/GLES_CM/
glext_api.in 355 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
356 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp 273 // Assumption: if a tiler is using border texels, then it is because the
403 // rect with border texels which shouldn't be drawn.
  /external/skia/gpu/src/
GrGpuGL.cpp 843 GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels);
849 uint8_t* extraRowStart = (uint8_t*)texels.get();
857 texels.get()));
861 uint8_t* extraTexel = (uint8_t*)texels.get();
871 glDesc.fUploadType, texels.get()));
876 uint8_t* extraTexel = (uint8_t*)texels.get();
883 glDesc.fUploadType, texels.get()));
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  /system/core/libpixelflinger/
scanline.cpp 740 pixel_t texels[4]; local
742 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
743 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
744 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
745 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
755 texel.s[j] = texels[0].s[j];
758 texel.c[j] = texels[0].c[j]*mm[0] +
759 texels[1].c[j]*mm[1] +
760 texels[2].c[j]*mm[2] +
761 texels[3].c[j]*mm[3]
    [all...]
  /frameworks/base/opengl/libs/
debug.in 69 TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels)
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  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles.cpp     [all...]

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