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  /frameworks/base/libs/rs/driver/
rsdShaderCache.cpp 43 UniformQueryData **uniformList, uint32_t uniListSize) {
49 if (prog->getUniformName(ct) == uniformList[ui]->name) {
50 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
191 UniformQueryData **uniformList = NULL;
200 uniformList = new UniformQueryData*[numUniforms];
204 uniformList[ct] = new UniformQueryData(maxNameLength);
205 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
206 &uniformList[ct]->arraySize, &uniformList[ct]->type,
207 uniformList[ct]->name)
    [all...]
rsdShaderCache.h 143 UniformQueryData **uniformList, uint32_t uniListSize);

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