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Searched
full:uniformlist
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/rs/driver/
rsdShaderCache.cpp
43
UniformQueryData **
uniformList
, uint32_t uniListSize) {
49
if (prog->getUniformName(ct) ==
uniformList
[ui]->name) {
50
data[ct].arraySize = (uint32_t)
uniformList
[ui]->arraySize;
191
UniformQueryData **
uniformList
= NULL;
200
uniformList
= new UniformQueryData*[numUniforms];
204
uniformList
[ct] = new UniformQueryData(maxNameLength);
205
glGetActiveUniform(pgm, ct, maxNameLength, &
uniformList
[ct]->writtenLength,
206
&
uniformList
[ct]->arraySize, &
uniformList
[ct]->type,
207
uniformList
[ct]->name)
[
all
...]
rsdShaderCache.h
143
UniformQueryData **
uniformList
, uint32_t uniListSize);
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