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  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 333 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
344 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
459 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
462 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
463 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
471 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
486 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
487 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
492 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
503 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5])
    [all...]
gl_warp.cpp 123 poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
207 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
223 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
228 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
269 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
289 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
294 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
gl_model.h 113 #define VERTEXSIZE 7
121 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
  /external/skia/gpu/src/
GrBufferAllocPool.cpp 348 size_t vSize = GrDrawTarget::VertexSize(layout);
371 GrDrawTarget::VertexSize(layout) * vertexCount);
380 GrDrawTarget::VertexSize(layout);
384 return currentBufferItems(GrDrawTarget::VertexSize(layout));
GrInOrderDrawBuffer.cpp 126 int stride = VertexSize(layout);
143 int vsize = VertexSize(layout);
218 VertexSize(fGeometrySrc.fVertexLayout);
281 VertexSize(fGeometrySrc.fVertexLayout);
447 fReservedVertexBytes = VertexSize(vertexLayout) *
GrDrawTarget.cpp 73 size_t GrDrawTarget::VertexSize(GrVertexLayout vertexLayout) {
244 GrAssert(2*sizeof(GrPoint) == VertexSize(tcMask));
256 GrAssert(2*sizeof(GrPoint) == VertexSize(posAsTex));
263 GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColor));
GrContext.cpp 768 size_t vsize = GrDrawTarget::VertexSize(layout);
821 size_t vsize = GrDrawTarget::VertexSize(layout);
    [all...]
GrGpu.cpp 671 reservedVertexSpace = VertexSize(vertexLayout) *
  /development/tools/a3dconvert/
SimpleMesh.h 101 uint32_t vertexSize = vertexDataElem->getSizeBytes()/sizeof(float);
106 uint32_t vertexPos = i*vertexSize;
  /external/quake/quake/src/QW/client/
gl_rsurf.c 336 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
347 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
461 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
476 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
487 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
563 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
612 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
639 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
668 for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
756 for (j=0 ; j<p->numverts ; j++, v+= VERTEXSIZE)
    [all...]
gl_model.h 117 #define VERTEXSIZE 7
125 float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
gl_warp.c 123 poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
207 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
249 for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
  /external/skia/gpu/include/
GrDrawTarget.h     [all...]

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