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Searched
full:vertexsize
(Results
1 - 13
of
13
) sorted by null
/external/quake/quake/src/WinQuake/
gl_rsurf.cpp
333
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
344
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
459
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][3]);
462
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][5]);
463
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
471
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
486
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
487
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][3]);
492
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
503
glTexCoordPointer(2, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][5])
[
all
...]
gl_warp.cpp
123
poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) *
VERTEXSIZE
*sizeof(float));
207
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
223
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
228
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
269
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
289
glVertexPointer(3, GL_FLOAT,
VERTEXSIZE
*sizeof(float), &p->verts[0][0]);
294
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
gl_model.h
113
#define
VERTEXSIZE
7
121
float verts[4][
VERTEXSIZE
]; // variable sized (xyz s1t1 s2t2)
/external/skia/gpu/src/
GrBufferAllocPool.cpp
348
size_t vSize = GrDrawTarget::
VertexSize
(layout);
371
GrDrawTarget::
VertexSize
(layout) * vertexCount);
380
GrDrawTarget::
VertexSize
(layout);
384
return currentBufferItems(GrDrawTarget::
VertexSize
(layout));
GrInOrderDrawBuffer.cpp
126
int stride =
VertexSize
(layout);
143
int vsize =
VertexSize
(layout);
218
VertexSize
(fGeometrySrc.fVertexLayout);
281
VertexSize
(fGeometrySrc.fVertexLayout);
447
fReservedVertexBytes =
VertexSize
(vertexLayout) *
GrDrawTarget.cpp
73
size_t GrDrawTarget::
VertexSize
(GrVertexLayout vertexLayout) {
244
GrAssert(2*sizeof(GrPoint) ==
VertexSize
(tcMask));
256
GrAssert(2*sizeof(GrPoint) ==
VertexSize
(posAsTex));
263
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) ==
VertexSize
(withColor));
GrContext.cpp
768
size_t vsize = GrDrawTarget::
VertexSize
(layout);
821
size_t vsize = GrDrawTarget::
VertexSize
(layout);
[
all
...]
GrGpu.cpp
671
reservedVertexSpace =
VertexSize
(vertexLayout) *
/development/tools/a3dconvert/
SimpleMesh.h
101
uint32_t
vertexSize
= vertexDataElem->getSizeBytes()/sizeof(float);
106
uint32_t vertexPos = i*
vertexSize
;
/external/quake/quake/src/QW/client/
gl_rsurf.c
336
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
347
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
461
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
476
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
487
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
563
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
612
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
639
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
668
for (i=0 ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
756
for (j=0 ; j<p->numverts ; j++, v+=
VERTEXSIZE
)
[
all
...]
gl_model.h
117
#define
VERTEXSIZE
7
125
float verts[4][
VERTEXSIZE
]; // variable sized (xyz s1t1 s2t2)
gl_warp.c
123
poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) *
VERTEXSIZE
*sizeof(float));
207
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
249
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=
VERTEXSIZE
)
/external/skia/gpu/include/
GrDrawTarget.h
[
all
...]
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