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  /external/quake/quake/src/WinQuake/
vid_dos.h 45 // vid_wait settings
57 extern cvar_t vid_wait;
vid_vga.cpp 393 Cvar_SetValue ("vid_wait", (float)VID_WAIT_VSYNC);
397 Cvar_SetValue ("vid_wait", (float)VID_WAIT_NONE);
473 if (vid_wait.value == VID_WAIT_VSYNC)
vid_ext.cpp 637 Cvar_SetValue ("vid_wait", (float)VID_WAIT_DISPLAY_ENABLE);
646 Cvar_SetValue ("vid_wait", (float)VID_WAIT_NONE);
651 Cvar_SetValue ("vid_wait", (float)VID_WAIT_VSYNC);
732 if (vid_wait.value != VID_WAIT_VSYNC)
734 if ((vid_wait.value == VID_WAIT_DISPLAY_ENABLE) && de_exists)
776 if (vsync_exists && (vid_wait.value == VID_WAIT_VSYNC))
vid_dos.cpp 43 cvar_t vid_wait = {"vid_wait","0"}; variable
93 Cvar_RegisterVariable (&vid_wait);
gl_vidnt.cpp 148 cvar_t vid_wait = {"vid_wait","0"}; variable
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vid_win.cpp 70 cvar_t vid_wait = {"vid_wait","0"}; variable
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  /external/quake/quake/src/QW/
cmds.txt 244 vid_wait
325 vid_wait
340 vid_wait
  /external/quake/quake/src/WinQuake/data/
TECHINFO.TXT 333 vid_wait <wait type>
339 The default state of vid_wait depends on the video mode selected.
340 (_vid_wait_override can force vid_wait to 1, wait for vertical
343 can set vid_wait to 1 (wait for vertical sync) to eliminate shear
350 vid_wait is set to 2, wait for display enable. There is little
353 then vid_wait is set to 1 (wait for vertical sync). This can cause
358 page, or if vid_nopageflip 1 is in effect, then vid_wait is set to 0
359 (no wait). As with modes 0-10, vid_wait 1 can be used to eliminate
363 vid_wait is set to 2 (wait for display enable). Apparently some adapters
367 setting vid_wait to 1 (wait for vertical sync). We would have made
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  /external/quake/quake/src/QW/client/
gl_vidnt.c 148 cvar_t vid_wait = {"vid_wait","0"}; variable
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vid_win.c 74 cvar_t vid_wait = {"vid_wait","0"}; variable
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