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Lines Matching full:precisiontype

1266 GL_APICALL void  GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){
1268 SET_ERROR_IF(!(GLESv2Validate::shaderType(shadertype) && GLESv2Validate::precisionType(precisiontype)),GL_INVALID_ENUM);
1270 switch (precisiontype) {
1282 ctx->dispatcher().glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision);