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26     // Perform the action associated with the command with the specified ID.
27 virtual void ExecuteCommand(int id) = 0;
38 // Returns true if the specified command ID is supported.
39 bool SupportsCommand(int id) const;
41 // Returns true if the specified command ID is enabled. The command ID must be
43 bool IsCommandEnabled(int id) const;
45 // Performs the action associated with this command ID.
48 void ExecuteCommand(int id);
51 // the state of a particular command ID is modified.
55 // specified command id.
56 virtual void EnabledStateChangedForCommand(int id, bool enabled) = 0;
64 void AddCommandObserver(int id, CommandObserver* observer);
67 void RemoveCommandObserver(int id, CommandObserver* observer);
76 void UpdateCommandEnabled(int id, bool state);
83 // Get a Command node for a given command ID, creating an entry if it doesn't
85 Command* GetCommand(int id, bool create);