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Lines Matching refs:LIGHT

24  * The light element declares a light source that illuminates the scene. Light
25 * sources have many different properties and radiate light in many different
31 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LIGHT; }
41 * The technique_common element specifies the light information for the common
58 * light source. An ambient light is one that lights everything evenly,
71 * color of the light. The color element must occur exactly once. @see domColor
116 * directional light source. A directional light is one that lights everything
117 * from the same direction, regardless of location. The light?s default
119 * axis. The actual direction of the light is defined by the transform of
120 * the node where the light is instantiated.
132 * color of the light. The color element must occur exactly once. @see domColor
177 * light source. A point light source radiates light in all directions from
178 * a known location in space. The intensity of a point light source is attenuated
179 * as the distance to the light source increases. The position of the light
192 * color of the light. The color element must occur exactly once. @see domColor
197 * this light given a distance. The equation used is A = constant_attenuation
203 * light given a distance. The equation used is A = constant_attenuation
209 * this light given a distance. The equation used is A = constant_attenuation
269 * The spot element declares the parameters required to describe a spot light
270 * source. A spot light source radiates light in one direction from a known
271 * location in space. The light radiates from the spot light source in a
272 * cone shape. The intensity of the light is attenuated as the radiation
273 * angle increases away from the direction of the light source. The intensity
274 * of a spot light source is also attenuated as the distance to the light
275 * source increases. The position of the light is defined by the transform
276 * of the node in which it is instantiated. The light?s default direction
278 * actual direction of the light is defined by the transform of the node
279 * where the light is instantiated.
291 * color of the light. The color element must occur exactly once. @see domColor
296 * this light given a distance. The equation used is A = constant_attenuation
302 * light given a distance. The equation used is A = constant_attenuation
308 * this light given a distance. The equation used is A = constant_attenuation
314 * the direction of the light. @see domFalloff_angle
319 * on the direction of the light. @see domFalloff_exponent
387 * light source. An ambient light is one that lights everything evenly,
393 * directional light source. A directional light is one that lights everything
394 * from the same direction, regardless of location. The light?s default
396 * axis. The actual direction of the light is defined by the transform of
397 * the node where the light is instantiated. @see domDirectional
402 * light source. A point light source radiates light in all directions from
403 * a known location in space. The intensity of a point light source is attenuated
404 * as the distance to the light source increases. The position of the light
410 * The spot element declares the parameters required to describe a spot light
411 * source. A spot light source radiates light in one direction from a known
412 * location in space. The light radiates from the spot light source in a
413 * cone shape. The intensity of the light is attenuated as the radiation
414 * angle increases away from the direction of the light source. The intensity
415 * of a spot light source is also attenuated as the distance to the light
416 * source increases. The position of the light is defined by the transform
417 * of the node in which it is instantiated. The light?s default direction
419 * actual direction of the light is defined by the transform of the node
420 * where the light is instantiated. @see domSpot
513 * The light element may contain an asset element. @see domAsset
517 * The technique_common element specifies the light information for the common