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Lines Matching refs:OpenGL

29     OpenGL 1.0 is required.
35 The extension is written against the OpenGL 1.5 specification.
37 The extension is written against the OpenGL Shading Language 1.10
84 Additions to Chapter 2 of the OpenGL 1.5 Specification
85 (OpenGL Operation)
89 Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
93 Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
98 Additions to Chapter 5 of the OpenGL 1.5 Specification
103 Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
108 Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
229 Additions to Chapter 10 of the OpenGL Shading Language 1.10