Lines Matching full:fragment
36 vertex and fragment programs.
38 The concept is that vertex and fragment program debuggers will be
44 each vertex or fragment instruction.
50 be called prior to executing each vertex or fragment program instruction.
84 If we want to be able to single-step through vertex/fragment
153 Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
176 prior to executing each instruction in the current fragment or
245 vertex and/or fragment programs defined by those extensions may
256 a supported vertex or fragment program type.
260 Begin and End when a vertex or fragment program is currently executing.