Lines Matching refs:be
35 into sprites which may be rendered more easily and quickly than using
55 texgen that the r coordinate could be used to select a slice in the
60 When point smoothing is enabled, a triangle fan could be rendered
61 to approximate a circular point. This could be problematic to
65 Smoothed points can be approximated by using an appropriate texture
74 texture and appropriate texture r coordinates could be used to
87 Polygon culling wouldn't be useful for sprite points since the
89 window space. For that reason, polygon culling should probably be
92 7. Should sprite points be alpha-attenuated if their size is below the
95 8. Should there be an advertisized maximum sprite point size?
138 Point size may either be specified with PointSize or computed