Lines Matching full:fragment
766 - per-fragment fog calculation didn't work without a Z buffer
813 - fragment sampling in AA triangle function was off by 1/2 pixel
1079 - fixed one-bit error in point/line fragment Z calculation
1166 - demo of per-pixel lighting with a fragment program (demos/fplight.c)
1201 - fixed vertex/fragment program debug problem (bug 873011)
1203 - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1231 - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1237 - fragment program XPD instruction was incorrect
1247 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1255 - fragment fog interpolation is perspective corrected now
1267 - sampling an incomplete texture in a fragment program would segfault
1271 - fragment program writes to RC/HC register were broken
1289 - we weren't reseting the vertex/fragment program error state
1294 - fixed potential ref count bugs in VBOs and vertex/fragment programs
1302 - don't apply regular fog or color sum when using a fragment program
1336 - fragment program texcoords were sometimes wrong for points and lines
1347 - fragment program fog option required glEnable(GL_FOG) - wrong.
1406 - fixed broken fragment program KIL and SWZ instructions
1407 - fragment programs that wrote result.depth.z didn't work
1413 - fixed occasional segfault upon vertex/fragment parsing error
1415 - fragment program fog option didn't work with glDrawPixels, glBitmap
1509 - fragment.position wasn't set correctly for point/line primitives
1511 - max fragment program length was incorrectly 128, now 1024
1512 - writes to result.depth in fragment programs weren't clamped to [0,1]