Lines Matching defs:GLuint
32 typedef unsigned int GLuint;
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);