Home | History | Annotate | Download | only in glsl

Lines Matching refs:Varying

503 	     *     "Unlike user-defined varying variables, the built-in
504 * varying variables don't have a strict one-to-one
1443 int paramIndex = _mesa_get_parameter(prog->Varying, output_var->name);
1445 paramIndex = _mesa_add_parameter(prog->Varying, output_var->name);
1446 gl_program_parameter * param = prog->Varying->Parameters + paramIndex;
1464 /* FINISHME: Support for "varying" records in GLSL 1.50. */
1488 int paramIndex = _mesa_get_parameter(prog->Varying, var->name);
1490 paramIndex = _mesa_add_parameter(prog->Varying, var->name);
1491 gl_program_parameter * param = prog->Varying->Parameters + paramIndex;
1497 * Only those varying variables used (i.e. read) in
1500 * superfluous varying variables in a vertex shader is
1505 * "glsl1-varying read but not written" in piglit.
1508 linker_error_printf(prog, "fragment shader varying %s not written "
1731 int paramIndex = _mesa_get_parameter(prog->Varying, var->name);
1733 paramIndex = _mesa_add_parameter(prog->Varying, var->name);
1735 prog->Varying->Parameters[paramIndex].Location = var->location;