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Lines Matching refs:CreateLoad

33    Value * s = builder.CreateLoad(sPtr, "stenciOpS");
88 return builder.CreateLoad(sPtr);
492 sFace = builder.CreateLoad(builder.CreateConstInBoundsGEP1_32(stencilState, 0), "sFace");
496 sRef = builder.CreateLoad(builder.CreateConstInBoundsGEP1_32(stencilState, 1), "sRef");
500 sMask = builder.CreateLoad(builder.CreateConstInBoundsGEP1_32(stencilState, 2), "sMask");
504 sFunc = builder.CreateLoad(builder.CreateConstInBoundsGEP1_32(stencilState, 3), "sFunc");
513 frame = builder.CreateLoad(framePtr);
515 frame = builder.CreateLoad(framePtr);
518 frame = builder.CreateLoad(framePtr); // color buffer not set yet
526 depth = builder.CreateLoad(depthPtr);
530 Value * count = builder.CreateLoad(countPtr);
540 stencil = builder.CreateLoad(stencilPtr);
549 s = builder.CreateLoad(stencil);
564 sCmp = builder.CreateLoad(sCmpPtr);
571 depthZ = builder.CreateLoad(depth, "depthZ"); // z stored in buffer
579 z = builder.CreateLoad(z, "z");
591 z = builder.CreateLoad(zPtr, "z");
643 Value * frameColor = builder.CreateLoad(frame, "frameColor");
648 src = builder.CreateLoad(src);
692 v = builder.CreateLoad(vPtr);
695 dx = builder.CreateLoad(dx);
704 v = builder.CreateLoad(vPtr);
708 dx = builder.CreateLoad(dx);
716 v = builder.CreateLoad(vPtr);
719 dx = builder.CreateLoad(dx);
726 v = builder.CreateLoad(vPtr);
729 dx = builder.CreateLoad(dx);