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Lines Matching refs:gl_shader_program

128 extern void link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog);
204 gl_shader_program * GGLShaderProgramCreate()
206 gl_shader_program * program = hieralloc_zero(NULL, struct gl_shader_program);
222 static gl_shader_program * ShaderProgramCreate(const GGLInterface * iface)
225 gl_shader_program * program = GGLShaderProgramCreate();
231 unsigned GGLShaderAttach(gl_shader_program * program, gl_shader * shader)
249 static void ShaderAttach(const GGLInterface * iface, gl_shader_program * program,
257 GLboolean GGLShaderProgramLink(gl_shader_program * program, const char ** infoLog)
280 static GLboolean ShaderProgramLink(gl_shader_program * program, const char ** infoLog)
361 const gl_shader_program * program;
387 gl_shader_program * program, const GGLState * gglCtx)
420 void GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, llvm::Module * mod,
423 void GGLShaderUse(void * llvmCtx, const GGLState * gglState, gl_shader_program * program)
540 static void ShaderUse(GGLInterface * iface, gl_shader_program * program)
566 unsigned GGLShaderDetach(gl_shader_program * program, gl_shader * shader)
581 static void ShaderDetach(const GGLInterface * iface, gl_shader_program * program,
589 void GGLShaderProgramDelete(gl_shader_program * program)
603 static void ShaderProgramDelete(GGLInterface * iface, gl_shader_program * program)
698 void GGLShaderAttributeBind(const gl_shader_program * program, GLuint index, const GLchar * name)
704 GLint GGLShaderAttributeLocation(const gl_shader_program * program, const char * name)
724 GLint GGLShaderUniformLocation(const gl_shader_program * program,
733 void GGLShaderUniformGetfv(gl_shader_program * program, GLint location, GLfloat * params)
741 void GGLShaderUniformGetiv(gl_shader_program * program, GLint location, GLint * params)
772 GLint GGLShaderUniform(gl_shader_program * program, GLint location, GLsizei count,
837 void GGLShaderUniformMatrix(gl_shader_program * program, GLint cols, GLint rows,