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Lines Matching refs:SDL_PROC

3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
10 SDL_PROC(void,glBegin,(GLenum))
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
69 SDL_PROC(void,glDisable,(GLenum cap))
78 SDL_PROC(void,glEnable,(GLenum cap))
80 SDL_PROC(void,glEnd,(void))
96 SDL_PROC(void,glFlush,(void))
104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
163 SDL_PROC(void,glLoadIdentity,(void))
180 SDL_PROC(void,glMatrixMode,(GLenum mode))
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
209 SDL_PROC(void,glPopAttrib,(void))
210 SDL_PROC(void,glPopClientAttrib,(void))
211 SDL_PROC(void,glPopMatrix,(void))
214 SDL_PROC(void,glPushAttrib,(GLbitfield mask))
215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
216 SDL_PROC(void,glPushMatrix,(void))
273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))