Lines Matching refs:AnimationStateInputPlayStateRunning
993 ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning || input == AnimationStateInputPlayStatePaused);
994 if (input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning) {
1126 ASSERT(input == AnimationStateInputPlayStateRunning);
1143 ASSERT(input == AnimationStateInputPlayStateRunning || input == AnimationStateInputStartTimeSet || input == AnimationStateInputStyleAvailable);
1146 if (input == AnimationStateInputPlayStateRunning) {
1272 updateStateMachine(pause ? AnimationStateInputPlayStatePaused : AnimationStateInputPlayStateRunning, -1);