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Lines Matching refs:AnimationStateInputStartTimeSet

977             updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
1033 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
1051 ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused);
1053 if (input == AnimationStateInputStartTimeSet) {
1141 // When the AnimationStateInputStartTimeSet comes in and we were in AnimationStatePausedRun, we will notice
1143 ASSERT(input == AnimationStateInputPlayStateRunning || input == AnimationStateInputStartTimeSet || input == AnimationStateInputStyleAvailable);
1166 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
1177 if (input == AnimationStateInputStartTimeSet) {