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Lines Matching refs:projectionMatrix

48     "uniform mat4 projectionMatrix;\n"
51 " gl_Position = projectionMatrix * vPosition;\n"
84 "uniform mat4 projectionMatrix;\n"
87 " gl_Position = projectionMatrix * vPosition;\n"
221 m_hProjectionMatrix = glGetUniformLocation(m_program, "projectionMatrix");
226 m_hProjectionMatrixInverted = glGetUniformLocation(m_programInverted, "projectionMatrix");
233 glGetUniformLocation(m_videoProgram, "projectionMatrix");
239 glGetUniformLocation(m_surfTexOESProgram, "projectionMatrix");
245 glGetUniformLocation(m_surfTexOESProgramInverted, "projectionMatrix");
315 GLfloat projectionMatrix[16];
316 GLUtils::toGLMatrix(projectionMatrix, total);
317 glUniformMatrix4fv(projectionMatrixHandle, 1, GL_FALSE, projectionMatrix);
341 GLfloat projectionMatrix[16];
342 GLUtils::toGLMatrix(projectionMatrix, matrix);
343 glUniformMatrix4fv(projectionMatrixHandle, 1, GL_FALSE, projectionMatrix);
533 void ShaderProgram::drawLayerQuadInternal(const GLfloat* projectionMatrix,
541 glUniformMatrix4fv(matrix, 1, GL_FALSE, projectionMatrix);
579 GLfloat projectionMatrix[16];
580 GLUtils::toGLMatrix(projectionMatrix, renderMatrix);
583 drawLayerQuadInternal(projectionMatrix, textureId, opacity,
588 drawLayerQuadInternal(projectionMatrix, textureId, opacity,
596 drawLayerQuadInternal(projectionMatrix, textureId, opacity,
602 drawLayerQuadInternal(projectionMatrix, textureId, opacity,
627 GLfloat projectionMatrix[16];
628 GLUtils::toGLMatrix(projectionMatrix, renderMatrix);
629 glUniformMatrix4fv(m_hVideoProjectionMatrix, 1, GL_FALSE, projectionMatrix);