Home | History | Annotate | Download | only in chromium

Lines Matching refs:GLC

49         GLC(m_context, m_context->deleteProgram(m_program));
68 GLC(m_context, m_context->shaderSource(shader, sourceString));
69 GLC(m_context, m_context->compileShader(shader));
71 GLC(m_context, m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled));
73 GLC(m_context, m_context->deleteShader(shader));
89 GLC(m_context, m_context->deleteShader(vertexShader));
100 GLC(m_context, m_context->attachShader(programObject, vertexShader));
101 GLC(m_context, m_context->attachShader(programObject, fragmentShader));
104 GLC(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::positionAttribLocation(), "a_position"));
105 GLC(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::texCoordAttribLocation(), "a_texCoord"));
107 GLC(m_context, m_context->linkProgram(programObject));
109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked));
112 GLC(m_context, m_context->deleteProgram(programObject));
116 GLC(m_context, m_context->deleteShader(vertexShader));
117 GLC(m_context, m_context->deleteShader(fragmentShader));