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Lines Matching refs:platformContext

58 // PlatformContext doesn't actually need to use the object, and this makes all
78 m_context->platformContext()->setDrawingToImageBuffer(true);
108 m_context->platformContext()->syncSoftwareCanvas();
114 context->platformContext()->beginLayerClippedToImage(rect, this);
120 if (m_data.m_platformContext.useGPU() && context->platformContext()->useGPU()) {
121 if (context->platformContext()->canAccelerate()) {
129 context->platformContext()->prepareForHardwareDraw();
130 context->platformContext()->gpuCanvas()->drawTexturedRect(sourceTexture, m_size, srcRectFlipped, destRectNormalized, styleColorSpace, op);
149 const SkBitmap& bitmap = *context()->platformContext()->bitmap();
259 context()->platformContext()->syncSoftwareCanvas();
260 return getImageData<Unmultiplied>(rect, *context()->platformContext()->canvas()->getDevice(), m_size);
265 context()->platformContext()->syncSoftwareCanvas();
266 return getImageData<Premultiplied>(rect, *context()->platformContext()->canvas()->getDevice(), m_size);
341 context()->platformContext()->syncSoftwareCanvas();
342 putImageData<Unmultiplied>(source, sourceSize, sourceRect, destPoint, context()->platformContext()->canvas()->getDevice(), m_size);
347 context()->platformContext()->syncSoftwareCanvas();
348 putImageData<Premultiplied>(source, sourceSize, sourceRect, destPoint, context()->platformContext()->canvas()->getDevice(), m_size);
377 SkDevice* device = context()->platformContext()->canvas()->getDevice();