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Lines Matching refs:perspectiveMatrix

306     // perspectiveMatrix is used to solve for perspective, but it also provides
308 TransformationMatrix::Matrix4 perspectiveMatrix;
309 memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4));
311 perspectiveMatrix[i][3] = 0;
312 perspectiveMatrix[3][3] = 1;
314 if (determinant4x4(perspectiveMatrix) == 0)
326 // Solve the equation by inverting perspectiveMatrix and multiplying
330 inverse(perspectiveMatrix, inversePerspectiveMatrix);